Joined April 2018
3,272 Photos and videos
Another thing that im gonna be doing is creating constancy between my projects in terms of road design no longer having drastic structural differences creating a true ConditCatsOG style
Im gonna start posting about uefn soon I have been massively improving my map road quality and making it look more natural especially after recovering from a person who would be mentally hard on me gladly left that situation and I can start creating with clear thoughts again
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Im gonna start posting about uefn soon I have been massively improving my map road quality and making it look more natural especially after recovering from a person who would be mentally hard on me gladly left that situation and I can start creating with clear thoughts again
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πŸ³οΈβ€πŸŒˆ ConditCatsOG πŸ³οΈβ€πŸŒˆ retweeted
Replying to @Fortnite
@fortnite do you like my parking
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Awesome stuff
Apr 17
NEW CINEMATIC GAMEPLAY TRAILER Fortnite "Elite Stronghold" Reload Map
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πŸ³οΈβ€πŸŒˆ ConditCatsOG πŸ³οΈβ€πŸŒˆ retweeted
Working with Scenegraph is so much fun! I took the opportunity to create this new graffiti system where the color dynamically attaches to any surface, adapting seamlessly. It’s still in beta, but it’s already really fun to use. Features include a first-person mode with visible hands and a Shake mode. #UEFN #Fortnite #VERSE #GRAFFITI #SYSTEM #NEW
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πŸ³οΈβ€πŸŒˆ ConditCatsOG πŸ³οΈβ€πŸŒˆ retweeted
Apr 1
We’re excited to announce that we’re making our SEGA logo 3% more blue. We hope you enjoy this upgrade. Please take a moment to familiarise yourself with the new look.
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πŸ³οΈβ€πŸŒˆ ConditCatsOG πŸ³οΈβ€πŸŒˆ retweeted
πŸ”΄ UEFN / Unreal RAM tip If you’re running into RAM issues with UEFN / Unreal Engine, this might help a lot. I cleared my Derived Data Cache folder and removed over 140,000 files, which immediately improved performance and significantly reduced memory usage (in my case). πŸ“ Path: C:\Users\YourUser\AppData\Local\UnrealEngine\Common\DerivedDataCache 🟒 Unreal will rebuild it when needed, since this folder stores compiled shaders, textures, and other processed assets. ⚠️ Over time, especially across multiple projects and engine versions, it can accumulate a lot of unused data. ⚑ Not a universal fix, but in my case it made a huge difference in stability and memory usage.
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It would be a game changer but Unfortunately I saw no conformation date for uefn but I hope it releases somewhat soon #UEFN
Epic just released UE 5.7 documentation about upcoming MESH TERRAIN! πŸ”οΈ This new landscape system allows for full 3D sculpting, and the resolution is no longer required to be uniform across the landscape! 🀩 #UnrealEngine #UEFN #Fortnite
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Goated #UEFN
That’s no moon… it’s a toolset?!
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Goated
Improving stability and iteration time in UEFN: We’ve just shared our progress, planned updates, and goal of a 50% reduction in iteration time by June – and we hope to overdeliver. Learn more about new tooling and optimizations here: forums.unrealengine.com/t/a-…
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πŸ³οΈβ€πŸŒˆ ConditCatsOG πŸ³οΈβ€πŸŒˆ retweeted
Here's a southwestern river environment I created in UEFN! Everything in this scene is using Fortnite assets only #Fortnite #UEFN
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πŸ³οΈβ€πŸŒˆ ConditCatsOG πŸ³οΈβ€πŸŒˆ retweeted
Iron Lung inspired scanner VFX #UEFN
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Super cool
the dark harvester's attack range seems to cover the whole island πŸ’€
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Take this map down
found this in discover yesterday which is clearly meant to be related to real world events so i reported it & no action was taken. tried reporting it again today and it got closed immediately with no action taken yet again incredibly disappointing stuff @FNCreate
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