Strategy gaming podcast. RTS, 4X, turn-based tactics & grand strategy. Episodes every Friday. News every Monday. Design analysis, dev interviews & reviews.

Joined September 2023
199 Photos and videos
Critical Moves Podcast retweeted
Your fresh RTS news are back with everything from Dust Front and Sanctuary: Shattered Sun to Defcon Zero everything in between: ▶️youtu.be/H-6_mgzWI50
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In April 2026, a US president authorized the first use of a nuclear weapon since 1945 against a sovereign state. The target had no WMDs and the strike wasn't defensive. #Geopolitics #Documentary #IranWar #CriticalMoves
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Critical Moves Podcast retweeted
Big show tonight. Threads from back in Season 1 are finally concluded. Sinclair is back! Come and share your thoughts on the episode. Starting one hour early. youtube.com/live/c7uL76LZb0I…
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Critical Moves Podcast retweeted
Parallax Surfaces and Decals We introduced simple surface additions on units and maps that creates the type of technological depth without adding any geometrical complexity. Parallax decals can add the necessary visual elements using simple shader tricks. #sanctuaryshatteredsun
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This week’s strategy gaming news includes two upcoming releases with confirmed dates, a full launch for Pompeii: The Legacy, a franchise milestone from 11 bit studios, and a pair of earlier-stage announcements. criticalmovespodcast.com/mid…
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Stormgate Trouble, Olden Era EA Date, Crown of Greed Release | Strategy Gaming News youtube.com/watch?v=KWc0TsDn…

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Critical Moves Podcast retweeted
Command and Conquer Generals 64-bit DirectX 11 Remaster Progress: - Added volumetric clouds instead of/in addition to old texture billboard explosions, smokes, toxins and so on. - Increased logic FPS to 70 for Skirmish and Multiplayer while maintaining it as 30 fps for shell (main menu), campaigns and challenges for compatibility. - Added post processing render effects such as distortion, color correction and more. - GPU particles and instancing and compute shaders to spice things up. - Profiled and optimized hot paths that made the game lag previously. Let me know your feature requests and I'll put them on my list!
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Critical Moves Podcast retweeted
RTS Wall Building 🧱🧱🧱 Finally got some proper wall building implemented. Now I just need to extract the logic out to use with any wall (fences, player walls, neutral walls, etc). The map editor is getting easier and easier to use. I'll be adding some water pretty soon! Wishlist Steel Command (link in bio) #ScreenshotSaturday #RTS #IndieGame
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You still have time to get your questions in.
Episode 80. All 5 hosts. Your questions. Join the Discord before 19th April and ask us anything - strategy gaming, the best game, the worst mechanic, hills we'll die on. We record 22nd April. criticalmovespodcast.com/dis…
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The DLC Debate: Best, Worst, and Everything In Between (Ep.75) youtu.be/TFAiSje78Sg

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Critical Moves Podcast retweeted
The past few months have been intense behind the scenes. A lot of work, a lot of progress, and many things we’ve been waiting to finally share. This update gives you a real look at where Defcon Zero stands today, and where we’re heading next. We’ll keep it short, take 13 minutes and dive in. Hope you enjoy it.
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Folk Emerging - 30 Minutes of... youtube.com/watch?v=OKGKrnpP…

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This week's strategy gaming news includes two new releases, a full launch date for a solo-developed Roman city-builder, an early announcement in the industrial tower defence space, and a pair of items from games still at earlier stages of development. criticalmovespodcast.com/mid…
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Episode 80. All 5 hosts. Your questions. Join the Discord before 19th April and ask us anything - strategy gaming, the best game, the worst mechanic, hills we'll die on. We record 22nd April. criticalmovespodcast.com/dis…
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Maybe for a weekend getaway but I wouldn’t want to live there.
Did you like Scarif?
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