Joined May 2023
Photos and videos
❗STEEL COMMAND RTS REVEAL❗ An RTS inspired by the classics from the 90's and early 2000's. It features PvP/skirmish/campaign with fast, punchy gameplay, resource collection, base building, and a fully featured mission editor. STEEL COMMAND is a passion driven project being developed by a two-man team (myself and @SyphoticART). Give it a wishlist on Steam, and check out the discord for live map editor playtest! (see comment) #RTS #IndieGame #RTSGame #TrailerTuesday
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RTS Map Editor I've been messing around with Steel Command's (link in bio) map editor and figured I'd share some snapshots. I know I programmed it, but the available tools feel REALLY good to use. The bridges were all created using the 3D modeling tool, and it took me no time at all to throw them together. I'm also extremely happy with the UI. I can't even imagine the amazing maps the community will make. #RTS #RTSGame #IndieGame
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Smitty | Steel Command retweeted
RTS Map Editor Navigation Tool 🧭 The 'navigation visibility' toggle is an amazing tool that helps us create the best maps possible straight from the in-game map editor. Without it, I'd have to constantly stop the project and verify things from the engine side. WITH it, I can easily see where my units can or cannot go with a simple button press. Correctly aligning this bridge was easy (also created using the in-game 3D modeling tool 😎). Check out Steel Command RTS! (Link in bio) #RTS #RTSGame #IndieGame
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The 3D modeling tool in our RTS map editor is insanely cool 🧊 The possibilities that this feature opens up is almost endless. The vision is to allow players to create their own custom objects, save them for quick access or to share those saved objects with the community. What do you guys think about it and do you have any additional suggestions? #ScreenshotSaturday #RTS #IndieGame
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RTS Map Editor 3D Modeling I made a little YouTube short showcasing some of the capabilities of Steel Commands Map Editor. Check it out! #RTS #RTSGame #Indiegame youtube.com/shorts/Y4I0ttp8P…
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Smitty | Steel Command retweeted
Steel Command has come a long way since our official announcement a few months back! Wishlists have been amazing too! Almost at 2K now that's to some awesome marketing on YouTube by @Smitty_Games Our little RTS game is going places even we didn't expect and cant wait to keep sharing more. Remember! There's only 2 of us working on this! Retweets and comments help a TONNE! What would you love to see from our Indie game?
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Smitty | Steel Command retweeted
Some more Civilian Vehicles for players to use in our RTS Map Editor! As we work toward our next playtest, we're aiming to really flesh out the design options for players to create the RTS maps of their dreams. We share regular insights to our game's development on our discord! Feel free to join if you'd like to check out Steel Command and talk about it's development! discord.gg/cdm4PH5Afd
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LETS GOOO
Tune in on June 7th to the PC Gaming Show (@pcgamer) for an exclusive reveal of a brand new Stronghold game. Start Times by Time Zone: PT (Los Angeles): 12:00 PM ET (New York): 3:00 PM BST (London): 8:00 PM CEST (Berlin): 9:00 PM CST (Beijing): 3:00 AM (Monday, June 9)
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Smitty | Steel Command retweeted
I am happy with the reception of the skirmish mode so far. The biggest area of improvement is making the AI harder to beat and less stupid in general
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"I finally fixed all the bugs" *Looks up ...Literally me this week #IndieDev #IndieGameDev

ALT Arachnids GIF

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Attention Commanders! 🫡🫡🫡 The best way to provide feedback & suggestions is by joining the Discord (link in comments). @SyphoticART and I are very active on there and we love nerding out with everyone about Steel Command and other RTS titles. There's already a number of folks in the discord and you can keep your eyes peeled for upcoming playtest instructions! #RTS #RTSGame #IndieGame
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Lesson learned: Move on! I had created a custom light baker for 'realistic' looking lighting. Whenever fire was added/removed using the map editor, it would bake the light on its surroundings. But at some point, I realized the juice was not worth the squeeze. Too many bugs, too many optimization concerns, and overly complex. Thus I scrapped the custom light baker entirely and used a simple 'glow' shader that is slapped on a billboard quadmesh. If I've learned one thing during my software engineering and game dev experience, it's that perfect is the enemy of done. Knowing when to wrap up a task and move on is a understated skill. Honestly though, the fire here doesn't look half bad! Please comment your lessons learned during your game dev experience so I don't run into the same ones! #IndieDev #GameDev #IndieGame
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RTS Map Editor Features 🎨💧🗻🏢🛣️🌲🪨💥 Here's a quick display of a few of Steel Command's map editor features. LOTS more to come! #RTS #RTSGame #IndieGame
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Wishlist Steel Command 🫡 store.steampowered.com/app/4…
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This is insane. However, 90% of these games are low-effort shovelware. So if you're not one of those, then you are really only competing with the other 10% (I made these percentages up dont' quote me)
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