Cinematographers learn 12 camera moves in film school.
Most AI creators don't know a single one. Because nobody told the camera what to do.
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Here they are:
β Push-in β moves toward the subject
Builds tension. Creates intimacy. Use it slowly.
β Pull-back β retreats to reveal
Isolation. Scale. Endings. The reveal shot.
β Pan β horizontal rotation, camera stays fixed
Suspense lives in what you haven't shown yet.
β Tilt β vertical version of the pan
Tilt up on a hero. They look powerful immediately.
β Tracking shot β camera travels with the subject
Energy. Forward motion. You feel like you're there.
β Arc / orbit β circles the subject
Hero moments. Product showcases. Keep it under 30 degrees.
β Crane / jib β sweeps vertically on a boom
Grandeur. Scale. The "god-view" of cinematography.
β Zoom β focal length changes, camera doesn't move
Flatter look than a dolly. Fast zoom = music video energy.
β Dolly zoom β camera goes one way, lens goes the other
Background warps. Subject stays still. Pure psychological dread.
β Whip pan / crash zoom β extreme speed for transitions
Shock. Comedy. Stops the scroll every time.
β Handheld β natural shake, no stabilisation
Add "subtle" or the model goes full earthquake.
β Static angles β low, high, Dutch, bird's-eye, worm's-eye
Low angle = power.
Dutch angle = unease.
Bird's-eye = scale.
The mistake everyone makes: stacking multiple moves into one prompt. One move. One clip. Always.
And add "slow" to almost everything. Slow moves hide what AI can't render cleanly. Fast moves expose every flaw.