Senior Character Artist @MonomiPark || Headphone Magnet || He/Him

Joined April 2017
28 Photos and videos
Dan Venhardt retweeted
Feast your eyes on a stunning collection of Slime Rancher 2 gamedev artwork in our 2022 Art Showcase, featuring beautiful environment art, character models, set dressings, VFX, concept art, & more! See every artist’s portfolio here: slimerancher.com/news/slime-…
20
246
1,860
Happy to finally share my work on Slime Rancher 2! I had the opportunity to update Bea's look and give her a ton of new animations which you can see at the link below. Also hi it's been a while😄 artstation.com/artwork/03vPa…
10
42
480
This work would not have been possible without my amazing teammates' work and support throughout development. Huge thanks, team. Vac Pack Model: Norma Martínez @esanany 2D Concept: Ray Bruwelheide @Metal_Raymon & Myself Art Direction: Ian McConville @PolygonCherub
6
SYNC Ξ D. Recently wrapped this character bust under Dusty Nolting's mentorship with @BrushForge. 3D viewer and breakdowns on my ArtStation below. #handpainted #3dart artstation.com/artwork/VdAaN…
4
19
126
Dan Venhardt retweeted
20 Apr 2020
burgie printerrr. more shots and breakdowns on my artstation: artstation.com/artwork/JlxN4… #gameart #stylized #burger
17
190
1,202
Dan Venhardt retweeted
6 Feb 2020
Sweet and waxy #slimerancher #fanart
15
155
965
Dan Venhardt retweeted
Hey #gamedev, we're hiring! We have multiple full-time positions open and would love for you to join our team. 👩‍🎨 Art Director ⚙️ Technical Artist 🖼️ Environment Artist 🖥️ Game Engineer 🕵️‍♀️ QA Lead Learn more below or RT to share #gamejobs #indiedev ➡️ monomipark.com/jobs
27
131
427
Dan Venhardt retweeted
Happy Wiggly Wonderland Eve! Get cozy and come help us celebrate the start of #WigglyWonderland with our Yule Log stream 🎄 🎶 💚 Twitch.tv/MonomiPark ❤️ youtube.com/channel/UCr4CsSQ…
18
341
577
Dan Venhardt retweeted
There’s only 360 days left until next Halloween! 🎃 My little Nightmare Before Christmas tribute with a handpainted twist to it 👻It's still one of my favorite animated movies, especially during the cold and spooky winter months🎅 #b3d
79
859
4,779
Dan Venhardt retweeted
9 Oct 2019
fox shrine! breakdowns and more info here: artstation.com/artwork/oOoZm… #handpainted #stylized #gameart
7
64
399
Finally finished my take on Zelda from the Breath of the Wild sequel trailer. Check out more shots on my ArtStation below. Thanks everyone for your support! #Zelda #BOTW #gameart artstation.com/artwork/dORgo…
19
268
1,350
Dan Venhardt retweeted
We’re looking for a Producer to join our team and help us develop Slime Rancher alongside an unannounced project! #gamedev #gamejobs You can read more about the position and how to apply here: monomipark.com/jobs/#produce…
7
34
137
Dan Venhardt retweeted
4 Sep 2019
Hi! I finished it. 😆 Inspired by CAROLE & TUESDAY. Amazing musical animation. I desgined a Character traveling on a suitcase, it's a easy way to travel in 20XX. I make all model in Zbrush, and render in Blender by cycles. Finally, paint some detial in photoshop
11
108
636
Zelda Update: Finishing textures, rough rig is in place for final checks. Lots to polish. Presentation in progress. Soon! 😄 #wip #zelda #gameart
4
67
527
Dan Venhardt retweeted
Hey #gamedev and artists, we're hiring! Join the team and help build the world of Slime Rancher (and future games, too)! 👩‍🎨 Art Director ⚙️ Technical Artist 🖼️ Environment Artist Apply below or retweet to share #gamejobs #indiedev ➡️ monomipark.com/jobs
11
197
537
Zelda Update: I believe this is the final sculpt, save some minor polish. Looking forward to retopo and figuring out the presentation... #wip #zbrush #zelda #botw2 #gameart #polycount
9
81
691
2009 vs. 2019. #NoobMeVsNowMe
1
4
85
Dan Venhardt retweeted
Here's a fun treat for all the Myst/D'ni/Uru fans out there... The original pre-Uru, pre-Mudpie "DIRT/Descent" demo, in all its fully-playable glory! Don't ask us for support, just cross your fingers and hope it works. PS: This thing is 19 YEARS OLD! tinyurl.com/DIRT-Descent
14
66
214
Zelda Update: Still refining elements, but she's finally out of the blocking stage. Getting those folds in. Deciding on tertiary shapes. Planning another pass on her cloak and some more treatments on her big belt. Getting closer. #wip #zbrush #zelda #botw2 #gameart
4
44
356
Zelda Update: Started a Polycount thread to keep things organized. Slowly blocking everything in. Looking forward to her boots and refining elements. polycount.com/discussion/212… #wip #botw2 #zbrush #polycount #gameart
3
18
224