Research Scientist at NVIDIA, PhD in Computer Graphics from University of Utah

Joined December 2011
5 Photos and videos
Daqi Lin retweeted
I'd like to share @DaqiLin and I co-authored a chapter in the latest GPU Zen 4 book. We cover the engineering details of implementing ReSTIR GI & PT in UE5's NvRTX branch, adopted in NVIDIA's Zorah project showcased at CES and GDC last year. The book is now available on Amazon.
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Daqi Lin retweeted
23 Oct 2025
🌲Introducing our paper A generalizable light transport 3D embedding for Global Illumination arxiv.org/pdf/2510.18189. Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene. Building on the analogy of light transport operator and Attention, our fully scalable model learns a generalizable light transport 3D embedding that captures global illumination. It takes as input the 3D scene assets—geometry, materials, and lighting represented as a point cloud—and encodes the complex light interaction into a 3D latent space, with codes anchored at the sampled scene points. Remarkably, the model is independent of both viewpoint and resolution, enabling view-consistent rendering across diverse scenes. (See teaser and attention figure.) (Our team work: with my mentor Marco @marcosalvi, labmates Mukund @mukundvermar, Cheng, NV folks Bart @BartWronsk, Lifan @winmad4869, and Tzu-Mao @tzumaoli & Ravi.) 🧵
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Daqi Lin retweeted
16 Apr 2025
Our talk, Path Tracing Nanite in Zorah, is published online this morning. nvidia.com/en-us/on-demand/s…

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Daqi Lin retweeted
We finally get to share our neural materials research. We created custom highly-realistic reference materials, we invented new neural models, and we built new graphics systems. End result is these neural materials run in a real-time path tracer. research.nvidia.com/labs/rtr…
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Daqi Lin retweeted
🎉Thanks to all the attendees, authors, and speakers for making HPG 2024 a success, and congratulations to all the award winners. HPG 2025 will be co-located with EGSR in Copenhagen, Denmark. We look forward to seeing you there!
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Daqi Lin retweeted
[HPG Keynote 3] At 10:45 am MT, John Burgess from NVIDIA will present “The Acceleration of AI Graphics in NVIDIA GPUs”. He will discuss the development of AI acceleration in NVIDIA GPUs and emerging trends in AI, especially for real-time rendering. Stream: youtube.com/watch?v=xT_-oSo-…
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Daqi Lin retweeted
HPG Day 3 starts in an hour! Join us live: youtube.com/watch?v=xT_-oSo-… Program: highperformancegraphics.org/… Day 3 schedule in MDT: 9:00am: Paper Session – Graphics Applications 10:15am: Break 10:45am: Keynote from John Burgess 11:45am: Awards & Wrap-Up 12:00pm: End of Conference
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Daqi Lin retweeted
[HPG Keynote 2] At 4:30 pm MT, Peter Shirley from Activision will present “Realistic Rendering at 60 Frames Per Second — Past, Present and Future”. Join Pete as he shares his insights on where we came from, where we are, and where we might go. Stream: youtube.com/watch?v=lx1v-Bcz…
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Daqi Lin retweeted
HPG Day 2 starts in an hour! Join us live: youtube.com/watch?v=qPmwbp7A… Program: highperformancegraphics.org/… Day 2 schedule in MDT: 9:00am: Paper Session – AI & Denoising 10:15am: Break 10:45am: Paper Session – Volume Rendering & Systems 12:00pm: Lunch
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Daqi Lin retweeted
[HPG Keynote 1] At 5 pm MT, Karen Ghavam from LunarG will present “The Vulkan Developer Tools Ecosystem — From the Vulkan API Launch to Today”, the story of how the Vulkan ecosystem tools were created and how they are being developed today. Stream: youtube.com/watch?v=qPmwbp7A…
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Daqi Lin retweeted
HPG 2024 starts in an hour! Join us live: youtube.com/watch?v=qPmwbp7A… Program: highperformancegraphics.org/… Day 1 (MDT): 9:00am: Opening Remarks 9:15am: Paper Session – Acceleration Structures 10:30am: Poster Session 11:00am: Hot3D Session: Products 12:00pm: Lunch ...
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Daqi Lin retweeted
🚨 Final Call: HPG 2024 Student Competition deadline is tomorrow! Write and submit your creative shadertoy, the best two win a Meta Quest 3 or NVIDIA GeForce RTX 4080 GPU!
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Daqi Lin retweeted
📢Attention #HPG2024 student competition participants: due to email alias downtime, we've extended the deadline to July 25 (AoE). If you haven't received an acknowledgement, please resubmit your work to the same email address studentcompetition@highperformancegraphics.org
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Daqi Lin retweeted
🚀 One week left until the #HPG2024 Student Real-Time Competition deadline on July 19! This year's theme: remastering classic CG scenes 🫖🐇in ShaderToy. Follow the instructions in highperformancegraphics.org/… for a chance to win a Meta Quest 3 and an NVIDIA GeForce RTX 4080 GPU!
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Daqi Lin retweeted
⌛️Reminder for #HPG2024 attendees! The HPG 2024 Standard rate for registration ends this Friday, July 5, at 11:59 PM Denver local time.🕛 Make sure to take advantage of the discounted rate — register now at highperformancegraphics.org/…
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Daqi Lin retweeted
📢Thrilled to announce that the #HPG2024 student competition will have two incredible prizes up for grabs! 🎁A Meta Quest 3 and 🎁an NVIDIA GeForce 4080, first-place winner gets their choice! Don’t miss out – check the rules and submit your entries now! highperformancegraphics.org/…
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Daqi Lin retweeted
🚀HPG 2024 program is now live! Check out the full schedule at: highperformancegraphics.org/…🗓️Note: Paper names coming soon! Reminder: Today is the LAST DAY (deadline: 11:59 PM, Jun 14 MDT) for Early Bird registration🎟️.Don't miss the chance to save—register now and meet us in Denver!
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Daqi Lin retweeted
⌛️Only 3 days left until the HPG 2024 Early Bird registration deadline on June 14 (Denver local time)! 🔗highperformancegraphics.org/… Don’t miss out on the discount price. Secure your spot and explore cutting-edge graphics techniques in Denver! #HPG2024🏔️
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13 May 2024
Excited to share our new ReSTIR work! Our Area ReSTIR fixes regions where reuse breaks. It's simple to be implemented on ReSTIR DI/GI/PT. Check the paper and @SongZhang__ 's code for details.
Thrilled to share our SIGGRAPH 2024 paper, "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"! We've expanded ReSTIR to reduce noise in various scenarios, from large bokeh to intricate high-frequency details. Utah project page: graphics.cs.utah.edu/researc…
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