TOMB RAIDER REMAKE | First Gameplay Reveal
• Rather than being a straightforward 1:1 recreation, the game is described as more of a reimagining of the original.
• While the adventure remains mostly linear, straying from the main route can uncover hidden caves, secret paths, ancient ruins, and worthwhile rewards.
• Lara's movement feels slightly floaty in a way that recalls the classic Tomb Raider titles, creating an interesting blend of old-school feel and modern design.
• Exploration can reward players with rare materials, hinting at some form of crafting or resource management system.
• Puzzles have been redesigned with fresh scenarios and new twists rather than simply being copied from the original.
• The core elements seem to be in place, giving the impression that all the right ingredients are there.
• Lara is more agile than before, with enhanced acrobatic abilities and a new grappling hook that helps her traverse large gaps and obstacles.
• Environmental clues play a major role in progression, with minimal hand-holding and fewer direct instructions for players.
• Difficulty settings remain highly customizable, allowing players to adjust puzzles, combat, navigation guidance, and more.
• The iconic T-Rex encounter has been completely overhauled, now unfolding as a massive playable chase sequence.
• Combat emphasizes Lara at the peak of her abilities, encouraging acrobatics, evasive maneuvers, and a strong power-fantasy approach.
• As Lara attacks enemies, she builds a Focus meter that can be spent on gymnastic maneuvers and slow-motion combat abilities.
• Raptors have been made significantly more dangerous and intimidating, with success depending on staying mobile and keeping up the offensive pressure.
via: ENFANT TERRIBLE
youtube.com/watch?v=gXtVKFnS…