Joined April 2025
68 Photos and videos
This week, I will continue working on the encounter spawn placement system. I will also work on a system for directional sprites. #hex_summons #game_dev #gamedev #indiedev #videogames
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Created system for defining an area where random encounters will spawn. #hex_summons #game_dev #gamedev #indiedev #videogames
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Will be out of town this week, so no updates until June 13. When I am able, I will start working on improvements to the random encounter spawn system. #hex_summons #game_dev #gamedev #indiedev #videogames
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Created some new character placeholder art. The current ones are only from a single perspective and I plan on having the sprites update to reflect the camera orientation. #hex_summons #game_dev #gamedev #indiedev #videogames
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This week, I will improve the system for spawning random encounters. The current system is able to place them outside of bounds. #hex_summons #game_dev #gamedev #indiedev #videogames
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Created initial system for transitioning to random encounters. Updated random encounter to switch back to overworld upon victory. #hex_summons #game_dev #gamedev #indiedev #videogames
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This week, I will finish an initial version of the system that creates overworld characters that start random encounters. #hex_summons #game_dev #gamedev #indiedev #videogames
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Made loading screen system to handle switching between various parts of the game. Starting making overworld characters that will trigger random encounters when bumped into. #hex_summons #game_dev #gamedev #indiedev #videogames
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This week, I will work on system for switching between overword and encounters. Will also start work on system for determining random encounters. #hex_summons #game_dev #gamedev #indiedev #videogames
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Made prototype of overworld. Made system for defining alignment of elements in specific areas. There are 4 elements (earth, fire, water, wind) and 2 alignments (light, dark). #hex_summons #game_dev #gamedev #indiedev #videogames
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This week, I wil start working on the foundation for the overworld and transitioning between it and battle encounters. #hex_summons #game_dev #gamedev #indiedev #videogames
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Added movement path creation functionality for player characters. #hex_summons #game_dev #gamedev #indiedev #videogames
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This week, I will add the ability for players to define the desired movement path. The path will be defined by selecting points in the movement area. #hex_summons #game_dev #gamedev #indiedev #videogames
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Finished updating the player turn so that movement and actions occur after the turn is finalized. Created display for movement path. #hex_summons #game_dev #gamedev #indiedev #videogames
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This week, I will continue working on modifying player turn. The goal is to move all movement action animations to after the player confirms what they want to do for the turn, #hex_summons #game_dev #gamedev #indiedev #videogames
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Work started on modifying player turn. When selecting a destination, a "ghost" of the active character appears at the spot. #hex_summons #game_dev #gamedev #indiedev #videogames
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Players are currently unable to define the movement path for their characters, simply select a destination. This week, I will begin modifying how a player turn is handled to allow for movement paths to be defined. #hex_summons #game_dev #gamedev #indiedev #videogames
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Adjusted how initiative works, fixed various bugs, and worked on concept art and worldbuilding. #hex_summons #game_dev #gamedev #indiedev #videogames
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I will be unable to provide an update until two weeks from now. I will be working on sprites, project adjustments, and other miscellaneous things. #hex_summons #game_dev #gamedev #indiedev #videogames
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Worked on sprite animations. This is one example. #hex_summons #game_dev #gamedev #indiedev #videogames
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