Will be out of town this week, so no updates until June 13. When I am able, I will start working on improvements to the random encounter spawn system. #hex_summons#game_dev#gamedev#indiedev#videogames
Created some new character placeholder art. The current ones are only from a single perspective and I plan on having the sprites update to reflect the camera orientation. #hex_summons#game_dev#gamedev#indiedev#videogames
Made loading screen system to handle switching between various parts of the game. Starting making overworld characters that will trigger random encounters when bumped into. #hex_summons#game_dev#gamedev#indiedev#videogames
Made prototype of overworld. Made system for defining alignment of elements in specific areas. There are 4 elements (earth, fire, water, wind) and 2 alignments (light, dark). #hex_summons#game_dev#gamedev#indiedev#videogames
This week, I will add the ability for players to define the desired movement path. The path will be defined by selecting points in the movement area. #hex_summons#game_dev#gamedev#indiedev#videogames
This week, I will continue working on modifying player turn. The goal is to move all movement action animations to after the player confirms what they want to do for the turn, #hex_summons#game_dev#gamedev#indiedev#videogames
Players are currently unable to define the movement path for their characters, simply select a destination. This week, I will begin modifying how a player turn is handled to allow for movement paths to be defined. #hex_summons#game_dev#gamedev#indiedev#videogames
I will be unable to provide an update until two weeks from now. I will be working on sprites, project adjustments, and other miscellaneous things. #hex_summons#game_dev#gamedev#indiedev#videogames