Will be out of town this week, so no updates until June 13. When I am able, I will start working on improvements to the random encounter spawn system. #hex_summons#game_dev#gamedev#indiedev#videogames
Created some new character placeholder art. The current ones are only from a single perspective and I plan on having the sprites update to reflect the camera orientation. #hex_summons#game_dev#gamedev#indiedev#videogames
Made prototype of overworld. Made system for defining alignment of elements in specific areas. There are 4 elements (earth, fire, water, wind) and 2 alignments (light, dark). #hex_summons#game_dev#gamedev#indiedev#videogames
A quick game dev. update
Started experimenting outside tutorial territory, so I guess creating the first game could start earlier than expected? We'll see.
Anyways, here's a cyan square that moves across the window with the mouse's position as input🧐.
#sfml#game_dev
This week, I will add the ability for players to define the desired movement path. The path will be defined by selecting points in the movement area. #hex_summons#game_dev#gamedev#indiedev#videogames
I will be unable to provide an update until two weeks from now. I will be working on sprites, project adjustments, and other miscellaneous things. #hex_summons#game_dev#gamedev#indiedev#videogames