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This week, I will continue working on the encounter spawn placement system. I will also work on a system for directional sprites. #hex_summons #game_dev #gamedev #indiedev #videogames
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Created system for defining an area where random encounters will spawn. #hex_summons #game_dev #gamedev #indiedev #videogames
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のん@POP-CAKE! retweeted
以前自分が言った1.44MB GAME_DEV CONTESTで作るゲームのだいたいの概要が決まりました! 主催が韓国ということもあり色んな方がプレイすると予想して国旗関連のゲームにします! プロトタイプを作ってみましたがこんな感じのをいろいろアレンジして作っていきたいと思います! #FlagWindow
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Will be out of town this week, so no updates until June 13. When I am able, I will start working on improvements to the random encounter spawn system. #hex_summons #game_dev #gamedev #indiedev #videogames
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Created some new character placeholder art. The current ones are only from a single perspective and I plan on having the sprites update to reflect the camera orientation. #hex_summons #game_dev #gamedev #indiedev #videogames
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3.5インチフロッピー1枚に収まるゲームを作れ。容量制限1.44MBのゲーム開発コンテスト「1.44MB GAME_DEV CONTEST」が開催 4gamer.net/s/G999905.2605280… レトロな容量制限のなかで,現代の開発者がどんな遊びを詰め込むのか
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This week, I will improve the system for spawning random encounters. The current system is able to place them outside of bounds. #hex_summons #game_dev #gamedev #indiedev #videogames
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Created initial system for transitioning to random encounters. Updated random encounter to switch back to overworld upon victory. #hex_summons #game_dev #gamedev #indiedev #videogames
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This week, I will work on system for switching between overword and encounters. Will also start work on system for determining random encounters. #hex_summons #game_dev #gamedev #indiedev #videogames
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Made prototype of overworld. Made system for defining alignment of elements in specific areas. There are 4 elements (earth, fire, water, wind) and 2 alignments (light, dark). #hex_summons #game_dev #gamedev #indiedev #videogames
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A quick game dev. update Started experimenting outside tutorial territory, so I guess creating the first game could start earlier than expected? We'll see. Anyways, here's a cyan square that moves across the window with the mouse's position as input🧐. #sfml #game_dev
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This week, I wil start working on the foundation for the overworld and transitioning between it and battle encounters. #hex_summons #game_dev #gamedev #indiedev #videogames
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Added movement path creation functionality for player characters. #hex_summons #game_dev #gamedev #indiedev #videogames
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This week, I will add the ability for players to define the desired movement path. The path will be defined by selecting points in the movement area. #hex_summons #game_dev #gamedev #indiedev #videogames
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Finished updating the player turn so that movement and actions occur after the turn is finalized. Created display for movement path. #hex_summons #game_dev #gamedev #indiedev #videogames
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Adjusted how initiative works, fixed various bugs, and worked on concept art and worldbuilding. #hex_summons #game_dev #gamedev #indiedev #videogames
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I will be unable to provide an update until two weeks from now. I will be working on sprites, project adjustments, and other miscellaneous things. #hex_summons #game_dev #gamedev #indiedev #videogames
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