Great talk at #AWE2021 from @Lionsgate on the role of #VirtualReality in location-based entertainment - specifically, its Twilight: Midnight Ride experience. One thing that has really helped reduce friction for guests is the use of fast clip-on #VR headsets from @DreamCraftVR.
The Twilight Saga: Midnight Ride experience is featured in episode two of the Thea Awards Digital Case Studies!
The ride was made by @DreamCraftVR and features our hand tracking tech 🙌
Join @TEA_Connect today at 8am PDT to hear all about it!
Tickets ➡️ bit.ly/3fz2ymw
Today marks the two-year anniversary of the opening of “Battle for Eire”, a groundbreaking multi-sensory virtual reality motion simulator attraction located at Busch Gardens Williamsburg.
Learn more about our work on Battle For Eire here:
bit.ly/34xrgwJ#virtualreality
Join our CXO Mark Stepanian in tomorrow's webinar:
Alignment of Safety Standards and How to Use Technology in Creating Experiences.
You can register for the event here: iaapa.org/events/education/w…#cavudw#iaapa#IAAPAYP
Lost in all the fun of reacting to "no screaming" on roller coasters in California is the fact that you can actually ride roller coasters in California again! 🎢😃
A great article focused on the gamification of theme park attractions throughout the years.
At CAVU and DreamCraft Attractions Ltd. we are focused on bringing interactivity and gamification into the storyline.
#themedentertainment#immersiveexperienceblooloop.com/theme-park/opin…
Key takeaway from the Showup Conference: Increasing signs of pent up demand for out of home entertainment. A lot of FEC/LBE operators who are able to open are increasingly profitable even with safety measures and reduced capacity. Good news.