Check out our article explaining the full Character Synthesis system incoming on
#E2V1🧬
Life, survival, crafting, vitals, Essence burn, free to play details & much more 🌍✌️
earth2.io/news/dawn-of-life
This release will not only include the foundations for life, but include the beginning of other core systems that will become important long term inside
#E2V1.
It also importantly increases potential rewards & utility for
#Players holding their land & farming E-ther, especially higher tier & classes, an approach I recently reaffirmed I wanted to ensure we pursue while designing a number of the upcoming features.
This feature release represents one big part of our Q2 2025
#E2V1 version update, but not the only part. The second release scheduled for Q2 will be the initial Mentar teleportation system, another huge foundation being set inside
#E2V1. There will be another incoming article covering details of that system including
#EPLs, teleportation, perks for T1 & high class land & some other surprises!
A quick note, for
#Players who have upgraded their land & secured one of the first 125K T1S tiles for each energy type, the T1S (T1 Special) class supersedes any sub-class you may receive. So if you upgrade and you see Class 2 for example, but your land has the T1S icon mark, it is treated as T1S before Class 2.
As promised, the article released today highlights the depth of the
#E2V1 avatar release, as mentioned in my post earlier this week. It also highlights the multiple systems we are working on for this release in order to provide our
#Players with some activities to do short term inside our evolving digital world! It should self explain why things are taking a little longer than first anticipated & how this is no longer a simple
#avatar spawn & do nothing update.
I am very excited about these updates rolling out & am extremely keen to get this public! I also want to thank our testers who are on standby to begin playing with these updates as they become available this quarter!
On a closing note, I know the Free to Play model will receive some discussion & I am sure there will be varying opinions. I wanted to approach it in a unique way that fits in with our
#EcoSim & the ideology I've had for
#Earth2 from day 1. Not other does this design take an alternative approach to the promise of loot discovered on a
#property being split with the owner but also allows the land owner to request exactly what they are looking for in return for providing life to a free to play
#Player.
I think it's a pretty cool concept, say I might want some health potions for my upcoming
#Hordes game (or something else) this weekend, so I'm happy to provide a free to play
#Player with some E-ther to get their own character going in return for some potions. Or maybe I want them to capture something for me, or find a specific material. There will be an insane amount of different quests landowners can set over time which I find really exciting.
In fact this design approach I've taken is possibly better than the property based loot split as it is not limited to land owned by the
#Player providing the E-ther for the quest, which came from the land they own.
We have already implemented a number of the systems set for release this quarter and have been testing them behind closed doors inside
#E2V1, but there are some more refinements and additions to make.
There has been a lot of thought & design put into the systems revealed in the article today, both for the short and long term vision of the platform, so I hope everyone enjoys the update & details on what's coming up!
#Earth2 #E2V1 #PlayerOwned #PlayerDriven #LandisKing #Utility $ESS #Future #OpenWorld #Metaverse