I think the bigger issue is that the luster and reputation of
@megamafia has been seriously damaged by bad actors, incompetent builders, and teams that simply failed to execute.
Some apps either caused real reputational harm or effectively died:
@GTE_XYZ
@valhalla_defi
@noise_xyz
@legendtrade
@RainMakr_xyz
@TryNectarAI
@avon_xyz
Some had amazing concepts, but completely dropped the ball when it came time to communicate clearly, build a usable UI, or show users what they were supposed to do:
@CapApp
@kumbaya_xyz
@blackhaven
@worldmarketsinc
Others have mostly gone MIA:
@Hop_Network
@lemonation_xyz
@Funes_World
@Cilium_xyz
@hunchlol
@0xEverwatch
@userocket_app
At this point, the only MegaMafia flagship apps that can really be viewed as working, polished, and not having caused a major PR issue are:
@Showdown_TCG
@brix_money
@hitdotone
@Euphoria_fi
@getubitel
When MegaMafia has 25 apps and only around 5 have truly worked as intended without creating controversy or confusion, I think it raises valid concerns about the “apps make the chain” thesis.
To be clear, I do not think this is the foundation’s fault. I actually think terminating Terminal (yes, I love saying that hehe) was the correct decision both short term and long term.
But I do think MegaMafia apps need to be held accountable, even if that means risking the loss of their Mafia status. People view MegaMafia apps as foundation-anointed projects. So when those teams act in bad faith, fail to communicate, disappear, or launch broken products, it does not just reflect poorly on the individual app. It damages the MegaMafia name and, by extension, MegaETH itself.
At the same time, I think MegaMafia should remain somewhat dynamic. Apps like
@TopStrikeIO, which have clearly contributed real growth and attention to the chain, should have a path to be added at any time. Mafia status should not be treated as a permanent badge for being early. It should be something teams continuously earn through execution, communication, product quality, and positive impact on MegaETH.