Engineering Fellow in Graphics at Epic Games. Lumen Global Illumination and Reflections in UE5 are my passion. Daytime version of @DanielMakeGames.

Joined July 2014
50 Photos and videos
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The slides for our huge Lumen presentation in the Advances course at Siggraph 2022 are now up! We presented all of our work on real-time Global Illumination in UE5 to date, with lots of inside info from 'The Matrix Awakens' demo. advances.realtimerendering.c… @knarkowicz @_pmkelly

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I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming. graphicrants.blogspot.com/20…

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Siggraph 2025 Advance real time rendering course program published advances.realtimerendering.c…

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6 Nov 2024
Check out this beautiful, fully customizable and interactive @CloviRenart's #Nanite grass for @UnrealEngine 5, now featuring subsurface scattering, increased density, enhanced wind, and more. Get it here: 80.lv/articles/get-this-cust… #ue5 #unrealengine5 #environmentart
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MegaLights release took me a bit by surprise. It was just a small prototype on a backburner, not planned to be showcased in UE 5.5. Now trying to catch up after the demo push, starting from writing the official docs which just went online: dev.epicgames.com/documentat…
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Today on Digital Foundry, @oliemack takes a long overdue look at Teyon's exceptional RoboCop: Rogue City. Unreal Engine 5's high-end features are beautifully deployed to capture the original movie aesthetic - and it's excellent to play too. youtu.be/TYli86rF3X8
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RoboCop: Rogue City
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After 17 years at Epic Games and an intense few years launching Lumen in UE5 with @knarkowicz, I'm in need of a break, so I'm going on an extended leave. Lumen isn't done of course, and work on it will continue, just without me for the time being.
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#rtradvances from #SIGGRAPH2023 - presentation on Authoring Materials That Matters - Substrate in @UnrealEngine 5 from @SebHillaire and @kiwaiii is now online - enjoy! advances.realtimerendering.c…
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29 Aug 2023
Lighting Artist Ted Mebratu has leveraged @UnrealEngine 5's Lumen and @nvidia's RTX Direct Illumination to add hundreds of lighting sources to a 3D cyberpunk environment: 80.lv/articles/hundreds-of-l… #unrealengine5 #ue5 #nvidia #lighting #3dlighting #unrealengine #rtxdi #rtx
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We have a new Lumen Performance Guide thanks to @knarkowicz and @EpicShaders for this UE 5.2 release. Go check it out! docs.unrealengine.com/5.2/en…

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15 Apr 2023
Changed my initial car for this bad boy, Chevy Blazer. Car paint need some love yet but I'm happy overall. UE5 x Lumen #lumen #Automotive #UnrealEngine
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The Most Photorealistic UNREAL ENGINE 5 Demos from the best artists at the moment. Thanks to @EnfantTerribleM to mention my personal work 🤟 #UE5 #UnrealEngine5 #lumen #nanite #videogames #horror #DeathStranding #inspired @UnrealEngine @quixeltools youtu.be/DmBqIqEAthg?t=508

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Just gave my old sci-fi project a fresh new look with a relight in Unreal 5.1! Check out the before and after on my Artstation page: artstation.com/artwork/28oww… #3Dart #SciFi #relighting #UnrealEngine #Artstation #scifiart #gamedev #UE5 #Lumen
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Fortnite's Unreal Engine 5 upgrade delivers Lumen and Nanite to all current-gen consoles at 60fps. @dark1x details the enhancements and compares all systems - with @Dachsjaeger bringing us the 'full fat' PC experience! This is a massive video - enjoy! youtu.be/O6GC8TZbJmI
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Can't get enough of this...
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Today Lumen Global Illumination and Reflections ship in Fortnite Chapter 4 on next gen consoles and PC. This is a huge milestone for Lumen, as it's the first time we've shipped it in a real game, with foliage, and running at 60fps. epicgames.com/fortnite/en-US…
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And Screen Space Reflections vs Lumen Reflections
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This was only possible with the hard work from a lot of people at Epic. On top of @knarkowicz and myself, there's Jian Ru, Tiago Costa, @Mutantspoon and the Fortnite art team, Eric McDaniel, and many others on the @UnrealEngine Rendering team and Fortnite tech team.
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