The slides for our huge Lumen presentation in the Advances course at Siggraph 2022 are now up! We presented all of our work on real-time Global Illumination in UE5 to date, with lots of inside info from 'The Matrix Awakens' demo. advances.realtimerendering.c…@knarkowicz@_pmkelly
MegaLights release took me a bit by surprise. It was just a small prototype on a backburner, not planned to be showcased in UE 5.5. Now trying to catch up after the demo push, starting from writing the official docs which just went online: dev.epicgames.com/documentat…
Today on Digital Foundry, @oliemack takes a long overdue look at Teyon's exceptional RoboCop: Rogue City. Unreal Engine 5's high-end features are beautifully deployed to capture the original movie aesthetic - and it's excellent to play too. youtu.be/TYli86rF3X8
After 17 years at Epic Games and an intense few years launching Lumen in UE5 with @knarkowicz, I'm in need of a break, so I'm going on an extended leave. Lumen isn't done of course, and work on it will continue, just without me for the time being.
Fortnite's Unreal Engine 5 upgrade delivers Lumen and Nanite to all current-gen consoles at 60fps. @dark1x details the enhancements and compares all systems - with @Dachsjaeger bringing us the 'full fat' PC experience! This is a massive video - enjoy! youtu.be/O6GC8TZbJmI
Today Lumen Global Illumination and Reflections ship in Fortnite Chapter 4 on next gen consoles and PC. This is a huge milestone for Lumen, as it's the first time we've shipped it in a real game, with foliage, and running at 60fps.
epicgames.com/fortnite/en-US…
This was only possible with the hard work from a lot of people at Epic. On top of @knarkowicz and myself, there's Jian Ru, Tiago Costa, @Mutantspoon and the Fortnite art team, Eric McDaniel, and many others on the @UnrealEngine Rendering team and Fortnite tech team.