Joined July 2024
57 Photos and videos
Our deep dive on Cooperative Vectors is now public. We believe this is one of the earliest in-depth engineering write-ups on applying Cooperative Vectors to real-world rendering workloads.
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The article explores how long vectors in DirectX and Vulkan enable hardware-accelerated vector–matrix multiplication for neural network inference and training directly inside shaders. Read it here 👇 evolvebenchmark.com/blog-pos…
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Built a monster PC? Prove it. Evolve 14.0 adds: -Shareable score challenges -Local .evolve result files -GUI offline mode -GUI Benchmark looping Same scoring integrity. More ways to push your hardware.
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Neural networks in shaders are getting real. Our new deep dive covers Cooperative Vectors for inference and training on the GPU, from optimal layouts to gradients calculation and real-world integration in Breda. One of the earliest practical write-ups on this topic.
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Ray-traced animated crowds = GPU skinning BLAS updates a lot of moving pieces. This 2023 deep dive explains how we built our GPU-driven crowd system in Breda. Still relevant for skeletal animation and large scenes 👇 evolvebenchmark.com/blog-pos…
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Small update for Evolve Benchmark 13.1 • New Settings tab in results • Crash fixes during runs, submission, and AMD startup • Clearer errors on unsupported Windows
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Efficient light picking lives and dies by how fast you can build a CDF. We’ve moved an older GPU-focused deep dive to our site. Maybe it sparks a new idea 👉 evolvebenchmark.com/blog-pos…
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Building pure Rust applications for Android comes with some interesting challenges. Second blog post from our Medium archive is now live on our site 👇 evolvebenchmark.com/blog-pos… #rust #androidapps #TechNews
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We’re moving our older blog posts from Medium over to the Evolve website. First one is live 👇 Intro to Rendering of Animated Volumetric Models in Breda evolvebenchmark.com/blog-pos… More coming.
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We just shipped Evolve Benchmark 13.0 🎉 A media-focused update to make life easier for reviewers: • UI-based run history • 4× speed custom runs (~1 min) • One-click zip exports Thanks for the feedback. We’re listening 🎧 #gaming_news #Review #MedianTechnologies #TechNews
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Since launching Evolve Benchmark, it has been covered by media across multiple countries and regions, from gaming press to developer-focused outlets. Seeing Evolve start resonate worldwide is incredibly motivating. Thank you to everyone who tested, shared, or wrote about it 💚
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GPC 2025 slides are available! 👉 graphicsprogrammingconferenc… Missed a talk or want a refresher? The archive is full of solid, real-world graphics programming content. Well worth a look 👀 #conference #graphic
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Closing out the year with a simple message Thank you to everyone who tested Evolve, shared feedback, challenged our assumptions, and supported our work in 2025. This is the team behind it all 👇 Wishing you a calm Christmas and an exciting 2026🎄
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Two days out.⏰ The Free Demo lets anyone benchmark their GPU with full ray tracing workloads. No purchase, no trial period. Just download and run. #SteamWinterSale #GPU #GamingNews #gaming_news
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We presented “Neural Radiance Cache Implementation on Mobile GPU” at SIGGRAPH Asia. Real time GI and reflections running on Samsung Xclipse 950, scaling from desktop class GPUs down to mobile hardware. #SIGGRAPHAsia #NeuralRendering #MobileGPU
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What's the best way to optimize hardware? With precise data. The Evolve Benchmark FREE Demo is coming Dec 18th! See why our 6 scores beats everything else out there: evolvebenchmark.com/compare don't miss this! 🔥 #gaming #free #gamingnews #game
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Steam Winter Sale soon ❄️ We are in and it is the biggest discount we have ever done!! Basic 80% off Advanced DLC 70% off Mark your calendar Dec 18 store.steampowered.com/app/2… #gaming_news #gaming #gpu #benchmark
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Your GPU is about to get the deep dive it deserves. The Evolve Benchmark FREE Demo drops on Dec 18th! 📈Measure Ray Tracing, Rasterization and Energy Consumption with 6 detailed scores. Get ready! #GPUs #GamingCommunity #GamingNews
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