Becoming a solo game developer from scratch.

Joined January 2026
27 Photos and videos
It may look silly to you but for some people, having this kind of clean editor helps a lot with reading code.
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As a beginner, I completely embraced the idea of building contained systems over small games. I started with a juicy character controller and a draft of an interaction system. I'm already having fun, and I feel much more productive knowing I won't have to scrap everything I've done in a few weeks.
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"Godots" Launcher. From now on I refuse to live without this! (1/2)
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Multiple editor version can now coexist in the same launcher! This is "Godots" from MakovWait on GitHub (2/2)
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I have a dream...to make a set of truly generic nodes in Godot Engine that let me build 90% of my game with no code. But I'm starting to doubt that it's even possible! This is VariableToText (not the best name), it display a variable as a label's text. But assume you have a setter that emits a signal for that variable, and that the variable is in a resource. So it's not really generic, but I don't know what else to do 🥲
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This is what a prototype should look like: yes you should skip the art content but not the general mood, SFX and especially GAME FEEL and JUICE! Any game will feel crappy without those things, and also they are what really matters, they are important, we should respect them.
Made a little game for Bigmode jam in 10 days with @NoomStuff and @AbyssalCore_ you can do some slick parkour with your katana #gamedev #indiegame
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I had to do it! Thanks to @mustache_dev for pointing me to his x-wing demo repository.
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Space is a cool setting for a game 👨🏻‍🚀
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Nebula - Godot Engine
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This dark environment background should be the default in Godot.
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!!
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Godot 4.6 is finally out! And I'm making a little prototype to learn how to code in it 🎉 The UI looks fantastic and it reflects the fact that Godot is becoming a more mature tool.
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This was first contact, now what? I'm proud that I was able to make something happend with just the engine and the doc. I'll probably take a step back now and follow a more guided approach using the official "getting started" because I'm a bit lost going forward.
This is great advice! I guess the urge to write code took over and I skipped an important part because my first little toy project is already not working.. I'm sure I'll be laughing at this code in a couple of months! I'm trying to make a game where: (1) If you press the button once you gain 1 point. (2) If you hold the button down your points become a bet. (3) When you release you bet your points with an 80/20 chance of winning the bet. I feel like I need to stop and plan this thing out.
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This is great advice! I guess the urge to write code took over and I skipped an important part because my first little toy project is already not working.. I'm sure I'll be laughing at this code in a couple of months! I'm trying to make a game where: (1) If you press the button once you gain 1 point. (2) If you hold the button down your points become a bet. (3) When you release you bet your points with an 80/20 chance of winning the bet. I feel like I need to stop and plan this thing out.
Replying to @FR3NKD_DEV
do hand coding, also a little tip, whenever you are programming certain things, say for example movement or health, make a rough flow of how the program works with a pen and paper, this allows you to keep track of your code and kind of prototype in some sense
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I've finished writing and researching my list of topics to learn. And I'm now dividing my time between theory and practice so It's time to code something! I changed my code editor layout to make it minimal and avoid distractions. I will keep the documentation by my side and, whenever I run into an obstacle, I will go there.
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My approach to learning starts with trying to get a bird's eye view of the topic. Today I did some research and compiled a list of key topics and concepts which I should probably have at least a vague understanding of. Did I miss something? Next I'll need to be able to explain these concepts to another person (Feynman Technique).
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Over the last 10 years I've done a fair bit of game development, working both as an indie developer as well as in the industry, so I'm not starting from scratch, but... I've never done it alone. This means I have to learn everything I haven't worked on before. Mainly programming.
Replying to @FR3NKD_DEV
Oh it's getting serious, what's your first goal gonna be?
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4. It's a topic that @Bitlytic himself introduced me to. I know a little about design patterns (ironic since I don't know how to code, lol) but I need to expand my knowledge and also learn to write clean readable code and not spaghetti.
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I will try to document everything as much as possible, and maybe if I have time a YouTube video will come out with my findings (but I can't promise).
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