Creative developer • 3D • husband/father 💍👨‍🍼

Joined March 2025
678 Photos and videos
Pinned Tweet
This is what 15.000 $ of Claude Code credits could get you by the way. #gamedev #threejs #vibejam
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Sick looking !!
TEX7 – Ship a single luminance texture and render many variations procedurally with 3 colors dynamic normals via Three.js TSL. Pro tip: pack 4 of them into RGBA channels for minimal bandwidth and maximum reusability. Used in Mana Blade. ⚔️ #threejs #tsl
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Alex retweeted
Jun 12
basement team is very happy to help on this one and lots of exciting things coming soon for 𝕏 and SpaceX 🤐
New like animation on 𝕏 to celebrate the SpaceX IPO
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Ain't nobody looking for a WebGL, WebGPU expert those days ?
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In one year, vibecoding has come so far !!
Hey @claudeai Fable 5, build a Ridge Racer clone with @threejs @tripoai @ElevenLabs @NanoBanana using my game director agent skills
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I miss this track sometimes apex-racing-v1.vercel.app/
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Woah
Michelle is the perfect model to demonstrate the snow lesson. Maybe too distracting. I know it's hard to follow a lesson where there is something always moving.
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Alex retweeted
in SF next week been locked in building mo1, and ready to show it. who's around?
practice.mo1pro
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Did try it ! Really amazing tool, Congrats @Andersonmancini !
🚀 I'm launching r3f-webgpu-perf today! "npm i r3f-webgpu-perf" One thing I missed while working with WebGPU in React Three Fiber was a performance monitor similar to r3f-perf. The existing tool is fantastic, but it doesn’t support the WebGPU renderer yet. So I decided to build one. ✅ Supports both WebGL and WebGPU ✅ Modern and customizable UI ✅ Lightweight and easy to integrate ✅ Built specifically for React Three Fiber My goal is to turn r3f-webgpu-perf into more than just a metrics dashboard. I want it to become a learning tool that provides real-time optimization suggestions based on the techniques I’ve developed while building hundreds of interactive 3D projects over the last two decades. A vanilla Three.js version is also planned. If you’re building with Three.js, React Three Fiber, or WebGPU, I’d love for you to try it and share your feedback. ⭐ GitHub: github.com/ektogamat/r3f-web… 📦 NPM: npmjs.com/package/r3f-webgpu… Every GitHub star helps make the tool better for the entire community. #threejs #creativecoding #webgpu #r3f
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Better, clearer settings panel
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See an old man trying and struggling to station his car, propose to help him as he is going to hit the neighboured stationed car He refuses, breaks the mirror of the car Mfw

ALT Brooker2x Oops GIF

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Here's a list of the upcoming features in Three.js Water Pro v3. It's a big update! ✅ Improved Wave Realism — Updated spectrum produces more organic wave patterns. ✅Improve Lighting Model — completely revamped lighting model that produces realistic color changes in shallows areas and allows you to see through water surface ✅Persistent Wave-Crest Foam — Foam lingers and rolls off breaking waves. ✅Multiplayer-Ready Determinism — fixed-step simulation and syncing between clients ✅Sea Spray — attach emitters to boats, rocks, etc. to generate spray as water hits the surface ✅Rain — wind-driven streaks plus water-surface ripples. ✅HDRI Environment Maps — procedural sky has been replaced by realistic HDRI maps ✅Boat Wake — V-shaped wakes with automatic foam on breaking crests, and much more!
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Can’t tell if it’s a web browser or Unreal engine at this point, awesome !!
My #threejs Lumen Decor Studio is getting an update. It will now support more settings and more complex scenes, thanks to the latest library updates. I'm combining #WebGPU SSGI with light probes, giving us the best of both worlds. Real-time light bounces via SSGI, and when the camera stops moving, I bake probes to measure the average light in the room, generating fill lights that paint an envmap. I also created a denoiser for SSGI, avoiding the previous blur that discarded the AO. Now, everything is lighter, a little noisier, but it complements indirect light well. Live link coming soon. BTW: The video is on my YouTube Channel in case you want to watch it in a higher resolution: youtu.be/cDYIdId3XSY #creativecoding #archiviz #WebGPU
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On vacation right now, hit a WR in Art of Rally 😱
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Alex retweeted
it all started as a small experiment to learn TSL and get used to WebGPU, and somehow it turned into a small game in r3f. took a lot of inspiration from @mustache_dev's work (I’m using r3f-vfx though), still a long way to go (it will take time) but it’s turning into something fun
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Poimandres' libs (r3f, drei, zustand... etc) now have their MCP server: docs.pmnd.rs
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It's amazing what proper lighting (and Skyrim music 😁) can do to a scene. I'm replacing the procedural sky in Three.js Water Pro v3 with HDRIs from Polyhaven (converted to UltraHDR jpeg, only 500KB instead of 20MB). I think the results speak for themselves.
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It seem a lot of people discovered and liked Apex ! 131 people shared their lap times in the game, but yet I remain undefeated. Thank you very much for your time and enjoy apex-racing-v1.vercel.app/ Here's a sneak peek at the new UI #gamedev #threejs
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Hello ! due to unforeseen circonstances the previous link for Apex is unavailable, you can now play it here : apex-racing-v1.vercel.app/ while the new UI is cooking 🧑‍🍳 #gamedev #threejs
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I have never seen game dev in js pushed like that, awesome work !
-Music ON- Yesterday I uploaded a new devlog showing the process of working on the name/logo and title screen for Zephyria in a pretty comprehensive way. Check it out if you want to learn how to make cool shit like this Link below ⬇
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