Solo Game developer of Frutiverse

Joined March 2022
316 Photos and videos
Pinned Tweet
I improved the evasion behavior. Ships now actively scan for nearby objects and use them as tactical cover. #Frutiverse #indiegame #devlog
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Time for another small graphics update. I improved the mining laser shader so it's more glowy and beamy to better match the ships style. #Frutiverse #indiegame #devlog
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Evading ships with similar specs in open space isn't easy. Thankfully enemies don't coordinate yet. Implementation so far: simply fly to the lowest threat position. #Frutiverse #devlog #indiegame
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May the Ancients bless my integration tests. Slow as hell, but they just caught another physics bug. Some objects is again trying some forbidden activity like flying through the sun. #Frutiverse #devlog #indiegame
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So at the end problem was simple. Trying to rotate ship into NaN direction send it into oblivion.
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Fine-tuning and testing bot behaviors is a tedious process. I need a tool that lets me create testing scenarios and enforce the bot preferred behavior. With some love, I can build a scene editor and later use it to record showcases as well. #Frutiverse #devlog
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And the original behavior tree is nicely split into multiple isolated ones. This introduced some bugs but nothing big and opened the way to implement proper cooperation between bots. #Frutiverse #devlog
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Just getting little break from the refactoring of AI. Watch how asteroid burns with new visuals. #Frutiverse #indiegame #ScreenshotSaturday
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I'm back to refactoring the AI again. I need to create proper cooperation between the bots, but the current behavior tree has grown massive and overly tangled. It desperately needs trimming and decoupling. This part is annoying, but it has to be done. #Frutiverse #devlog
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Small graphics improvement, I added simple shadows to the asteroids. The universe doesn't feel so flat anymore. #Frutiverse #indiegame
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A little fighting in the asteroid belt. Sometimes you even get reinforcements! The AI still has a few weaknesses, but it can definitely cause you trouble. #Frutiverse #indiegame
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It turns out the main bottleneck in my economy was the limited docking spaces at the refinery stations. I increased them from 2 to 4, and the supply chain is working smoothly again. #Frutiverse #devlog
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A closer look at the Firefly in action. It's doing heavy lifting and moving the asteroid back into its proper orbit. #Frutiverse #spacesim #indiegame
I really like how Fireflies keep my system in order, but I need to make them a little bit smarter to make their work more efficient. Currently, I need quite large number of them to achieve my goal. At least I can afford them after performance improvements #Frutiverse #indiegame
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I really like how Fireflies keep my system in order, but I need to make them a little bit smarter to make their work more efficient. Currently, I need quite large number of them to achieve my goal. At least I can afford them after performance improvements #Frutiverse #indiegame
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Added some glow to the ships, so they are better visible in the dark space. #Frutiverse #devlog
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Fireflies started doing the Ancients' intended job. Keeping the asteroids in their orbits to keep my solar system neatly tidy. #Frutiverse #screenshotsaturday
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And the villain was found. These little creatures like to fly too close to the sun. Eventually got sucked in and causing spike in the physic contacts. I have to change their behavior and let them burn like the rest of us. #Frutiverse #devlog
And my fight with performance continue. It did not looks like the problem is related to asteroids any more nor memory leak. Probably something is triggering too much contacts inside the #Box2D.
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And my fight with performance continue. It did not looks like the problem is related to asteroids any more nor memory leak. Probably something is triggering too much contacts inside the #Box2D.
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Another small improvement of visuals. Added more layers of background starts and space dust when you travel at high speed. #Frutiverse #devlog
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