Calling this week "spicy" for UK Defence barely scratches the surface. Imagine what it might be like prototyping Force Design and Force Management in off-the-shelf simulation software with a vibe-coded front-end. Say no more — we’ve got a video for that: youtube.com/watch?v=CBPoSbPg…
Exciting times. The proof of Sweeping Satellites has arrived and we are nearly at the launch point! You can still support the game here: dietzfoundation.org/product/…
Dive into our Wargame Design Repository — 40 resources from the greats: playtest frameworks, scenario templates, historical case studies, and recorded talks to sharpen your designs. Perfect for designers, instructors, and hobbyists — explore now: notebooklm.google.com/notebo…
Check out our latest blog post on defence procurement game design. If you’re working on complex systems, this breaks down practical mechanics, stakeholder scenarios, and playtest tips to speed your design journey. Read it: [fightclubinternational.org/p… ] #DefenceProcurement
Check out this review of supply and steel, our WW2 logistics game, by Wargaming Weekly: wargamingweekly.substack.com…
If you replace fighter and bombers with drones and missiles there is a lot of similarity to recent conflict.
Baba Yaga, a tactical drone and infiltration game designed by Ian Robinson, is now available on our analogue games page. Take a look — and browse the rest of our titles here: fightclubinternational.org/a…
We recently ran a Down Range session (Nick Royer’s USMC tactical miniatures game) set in a Russo‑Ukraine scenario. It really showcased the danger of UAS paired with indirect fire, the importance of MG and AT weapon placement, and the need for tight coordination between commanders
Can you communicate a plan well enough for others to fight off it?
Can you you follow another's plan even though you didn't create it?
This is the tension of military command that most wargames don't scratch.
Let's try it out.
Sign ups start now: fightclubinternational.org/c…
Op GULF SHIELD is open. A digital IAMD wargame set in the Persian Gulf. Build your force package, deploy your systems and defend five countries against a multi-axis Iranian saturation strike. Register, log in, play fightclubinternational.org/c…
Tonight one of our directors is hosting a virtual game of "Readiness" for the Women's Wargaming Network. We're all about getting more people into wargaming. Dense military concepts like readiness become much clearer when translated into simple game mechanics.
One of the perks of being in FCI is access to members’ homegrown game designs. Next weekend we’ll be playing Ian Robinson’s tactical drone vs. infiltration game "Baba Yaga." Join up now to take part in this and many other activities.
Exciting news! We are partnering with Hex War to digitize some of our analogue games. Starting with the GOAT that is Phil Sabin's 'Take That Hill!'. Look out for this wargame primer hitting the app stores on 18th May. Game demo showing today at Modern Day Marine.
31% of our members are now in our discord server! This is a significant improvement from the 20% at the start of last year but we can do better. If you are a member and aren’t in our discord yet head to our website for access and see what is going on: fightclubinternational.org/d…
Our PME Game Design playlist now contains seven videos, offering more than ten hours of recorded insight. If you’re a military professional at a PME institution and want to "bring in a wargame," this channel is made for you. youtube.com/playlist?list=PL…
Our first CM Challenge Fight has occurred and we have our first Champion! The blue challenger managed to fight their Dutch platoon through the Syrian defences and exit the far side of the map within 45 minutes!
We’re kicking off a Combat Mission Challenge series where FCI’s best CM players become ‘bosses’ and build unique missions as their ‘lairs’ for challengers. Each boss fights with 2 secret handicaps for 45 minutes, then runs the AAR. 1st lair opens Wednesday; fight/watch on Discord
That's a wrap folks; we've now completed our Russo-Ukraine War tournament. We gathered plenty of lessons about structuring and overseeing distributed play across several weeks. The results, mission files and briefings are available here: fightclubinternational.org/c…
We were pleased to host Stuart Lyle yesterday to explore how urban tactics have evolved over the past 80 years. It's important to recognise both continuity and change. Watch the live replay here: youtube.com/live/Pt3jlve49Fo (the full recording will be uploaded shortly)
Operation Gulf Shield will be utilizing a browser based interface for players to plan their operation without the need to own/operate/interface with the hyper detailed Command Modern Ops user interface. This is the sort of innovation we love to share in FCI.
We've updated our Webinar Page so you can now access our content more easily. Check it out here: fightclubinternational.org/n… and don't forget to subscribe so you don't miss out on future uploads and livestreams.