Joined January 2011
3,085 Photos and videos
Today has been super-productive, but really quite exhausting. I'm going to just ensure the game works from a fresh run and make an extremely raw build for people who like to live on the edge. #indiegames #DevLog
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Just teleported somewhere random. I am so happy with the atmospherics. #indiegames #Gameplay
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I have no idea how or why things started to glow insanely, but I've been tracking them down all day #indiegames #GameDevGlitch
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The idea here is that I can move you quickly on any point within 16km and it'll be ready to render instantly, allowing the oft-requested high-speed horizontal railway stuff. #yourtaxdollarsatwork
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To explain what you're seeing; the low-saturation centre is your approximate expected area of play. The orange part is a 100% fake faux-voxel system, using 2 data points to generate a 2.5d voxel height map. Beyond that the... cyan and magenta... is a 2-points-per-segment mesh.
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It's always good to have a plan.
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DjArcas retweeted
No clever references intended, but procgen absolutely does not care. #screenshotsaturday
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Why am I seeing SO MANY posts about Americans going on about Brits not having Aircon? I have a proper set of split aircon. It's quite frankly the best 2 grand I ever spent, it's cheap as chips to run and I don't know why everyone doesn't. :|
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DjArcas retweeted
This is fine.
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DjArcas retweeted
Bit of advice: never play a game based on your phobia with @Onepeg I need fresh pants
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DjArcas retweeted
can't park there mate
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i.gyazo.com/34296ef8bf88d77f… Been doing some fun little fluid physics experiments today!

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Seeking feedback.
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Today's been quite good progress!
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