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💸Monthly Giveaways (FragPunk Coins)
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discord.gg/AnRyDAj2SH#discord#community
NA Regional Teams have been announced! Congrats to all the teams who made it. Want to watch the semi finals and finals tonight? @TenZOfficial will be hosting it tonight at 4pm PST.
#FragPunk#Esports
A little sneak peek of the clips from yesterdays #fragpunk stream 🤣 Make sure to follow me on TikTok/YouTube to see them! They'll be coming out over the next few days.
P.S Console players, how are you enjoying FragPunk so far?
Socials: linktr.ee/FragPunkNews#Twitch#Clips#FPS
📢Season 1 Chapter 2 Battle Pass/Membership Giveaway
How To Enter:
✅ Like and Follow @FragPunkNews
🔁 Repost This Post
💬 Comment Who You Main (Or if you're new with Console Release)
📅 Winner Gets Drawn On 4th May
(Join the FragPunks Bunker Discord for another chance to win! discord.gg/SJUhBcPRJ6)
#FragPunk#Giveaway#Chapter2#ConsoleRelease
Weapon Changes | April 25th Patch
Utility Gun:
> Fixed an issue where the Blaster did not display its template when thrown directly below the character.
> The Blaster has been given a Dual Fuse mechanism: if a collision occurs within 2.5 seconds after launch, it explodes at 2.5 seconds. If no collision occurs, it explodes immediately upon collision between 2.5 seconds and 3.5 seconds. If no collision happens at all, it explodes at 3.5 seconds.
> Adjusted the tail effect of the Flasher's projectiles, making them less detectable.
> Adjusted the feel of the jump throw for all utility guns. During the jump ascent, players can now perform jump throws more precisely.
Cold Shoulder:
> Damage from 0 to 20 meters has been adjusted from 23 to 26.
> Damage from 20 to 60 meters has been adjusted from 20 to 22.
Discipline:
> Adjusted the reload animation for its empty magazine, increasing the bullet insertion time from 1.01 seconds to 1.35 seconds. The overall reload time remains unchanged.
Weapon Skins:
> Optimized and upgraded the visual effects and sound effects of the Cyber Saint skin's melee weapon Blitzer.
> Fixed some visual performance issues with certain weapon skins.
#FragPunk#PatchNotes#Weapons
Zephyr Changes (April 25th Patch)
Midnight Rambler:
> Fixed an issue where, under certain special circumstances, weapon switching time was abnormal when exiting invisibility state.
#FragPunk#PatchNotes#Zephyr
Axon Changes (April 25th Patch)
Electric Guitar:
> The feel of firing and throwing sticky bombs has been optimized. Now, if the fire button is pressed during the throw, Axon will fire immediately after completing the throw.
> Fixed an issue where using a charged knife dash and slide tackle simultaneously would significantly extend the slide tackle distance.
#FragPunk#PatchNotes#Axon
Hollowpoint Changes (April 25th Patch)
Meteora:
> Meteora no longer detects enemies within its field of view while aiming.
Smoke Screen:
> Cooldown time has been increased, and it is no longer possible to use this ability in quick succession.
#FragPunk#PatchNotes#HollowPoint
Broker Changes (April 25th Patch)
Goddard's Vengeance:
> High-explosive rockets can now be launched normally while dashing.
#FragPunk#PatchNotes#Broker
Chum Changes (April 25th Patch)
Chomper:
> Chomper's attack interval has been adjusted to 1 second.
Explosive Bait:
> Adjusted the hitbox of the skill gadget to make it easier to destroy.
#FragPunk#PatchNotes#Chum
Corona Changes (April 25th Patch)
Fast Lane:
> Dash distance has been increased from 5 meters to 6 meters.
> While dashing, Corona is immune to most debuffs.
Ashes To Ashes:
> The damage reduction and movement speed increase effects will now last for 1.5 seconds after leaving the area of effect.
> The sustained damage dealt by the area has been increased, with the damage interval reduced from 0.2 seconds to 0.1 seconds.
> The damage reduction effect has been increased from 20% to 25%.
#FragPunk#PatchNotes#Corona
Jaguar Changes (April 25th Patch)
Live Wire:
> The hitbox of the skill gadget has been adjusted to make it easier to destroy.
> Number of uses has been increased from 2 to 3.
#FragPunk#PatchNotes#Jaguar