Out of all of this just ONE thing would influence the size of the video game and it's the leftover assets, the rest are just blatant lies, starting of with an insane banger of a misunderstanding of what React actually is, no CoD does not use electron lmao
why wouldn't the games take lesser storage as they used to before?
modern game uis are literally just websites now. modern warfare 3 runs its menus on react and electron. you are giving up 16gb of ddr5 ram just to render a battle pass button
nvidia dlss 3 is a software scam to let unreal engine 5 devs skip optimization. why write clean c when you can force gamers to buy a 5090 to fake 60fps using a 480p base render?
directx 12 was supposed to save us but game devs just wrap their directx 11 code in a translation layer. you are losing exactly 20 percent of your gpu power to a microsoft api wrapper
epic games ruined a generation of programmers with blueprints. visual scripting takes exactly 10x more vram than native code. we have people shipping 80gb games who dont even know what a memory pointer is
unity developers are just as bad because they refuse to learn memory management. they let the c# garbage collector run things at 120hz and then blame your ryzen cpu when their 2d pixel platformer sucks
destiny 2 is 120gb because bungie leaves 4 years of dead seasonal events on your hard drive just in case they wanna reuse a gun model. ur ssd is just a landfill for agile sprints