GS is a gamification & design consultancy for schools and related Ed organizations. Our mission- deepen the conversation of gamified education w/ real examples
Part 1
Hey Twitter, been awhile.
Joined Twitter at the start of a COVID boosted series of life changes & challenges. I left my classroom to make refined versions of the #games I designed to gamify my class management
Long story short- I’m BACK to a classroom & this
#gamification
Need Help w/ a #gamification idea.
I am returning to the #classroom this fall.
Suggestions for the current, best, easiest, school safe digital way to have a shared online “buzzer” that can tell me not only which student buzzed in 1st, but 2nd & 3rd?
#STEM#edtech#edchat#DIY
This #classroom management #game will allow me to integrate #art into my MS science class this year with chances to design new game critters
Click below & go to slides 5&6 to read the story of my favorite scientist artist: Charles Knight.
#games4ed#STEMbit.ly/Planet_X
Next school year I'll be teaching both sections of my schools 7th graders. It's a mixed collection of international & Vietnamese students.
With the game below, we'll have a reason to practice descriptive language skills... & #Science!
#STEM#gamificationbit.ly/Planet_X
Part 2
My plan this school year is to;
Post the classroom management games I updated during my COVID hiatus.
Use Twitter & Facebook to post how I am using games to solve”problems” created by the plethora of “needs” that #teachers today are asked to meet.
#games4ed#education
We've been a proud sponsor of @nasaga 's annual conference for two years now. If you're looking for a place to meeting educational gamers from all walk of life (and play some great games while doing it), we HIGHLY recommend it. See you in St. Louis! buff.ly/3oZ4zji
My wife, kids, and I put in a wildcard proposal for San Diego Comic Con and were just approved! My introverted family will be sharing all about the immense impact comics have had on our lives and their use in education!
Games are great at making us feel "productively stupid" - that is, exposing holes in our knowledge or experience. Want to know more? Check out this amazing article, originally shared on Twitter by @jaxwendy .
RT learningsolpub: "Gamification can enhance online #learning—whether synchronous or asynchronous—in a lot of ways beyond supporting better engagement and longer-lasting outcomes." See more: bit.ly/3LdgPnR
💚 Team 8-1 today planned a State Test Review using our school-wide Gamification Plan
🏆 Kids competed in The Amazing Race by competing in content-based tasks
😍 They collaborated, used academic vocabulary, reviewed standards, engaged in rigorous tasks & had fun while doing it
#NearpodTip - Use gamification to keep students engaged until the end of the year! 🎉🏁
With Time to Climb, students can:
🎮 Review for tests
🎮 Take brain breaks
🎮 More!
✨ Save time by using the Activity bank with pre-made Time To Climb activities! bit.ly/3dx0zOH
Live Action Roleplay (LARP) is a powerful teaching tool, but it's not one size fits all. Any LARP requires scaffolding in place to make sure the safety of participants is protected, and some LARP topics require more. Thanks to the @AuschwitzMuseum for the reminder.
Out climbing the tri-state trail the other day, I was catching up on @rebelteacherpod — particularly the recent episode w/@MrSederquist as the guest. I followed their advice by trying out @D_ID_ along with the Indy voice I made at @elevenlabs for an upcoming activity. #TGEchat
Congratulations #SpaceX for the 1st launch!
I was there on #Kwajalein as a science teacher when I spent the day with #elon_musk as he inspected the Falcon before it’s 1st launch.
Tried to get him to build a school, no luck🫤
It also blew up on the 1st 🚀, but that’s engineering.