This is Senua.
• Full action-adventure gameplay — Balanced mix of combat, traversal, and puzzle-solving (not a cinematic walking sim)
• Deeper, tactical combat — Fight multiple enemies, stealth options, verticality, environmental interactions
• Expanded weapons & dual-wielding — Pick up/use axes, torches, throwable weapons; dual-wield with sword
• Focus Abilities — Reality-shattering powers usable in combat, puzzles, and traversal for crowd control and exploration
• Interconnected world — ~2x larger than Hellblade II, semi-open linear map with exploration and secrets
• Improved traversal — Snappier movement, climbing, vaulting, jumping, and vertical spaces
• Boss fights — Boss encounters against mythical beings
• Standalone story
• This time, Ninja Theory is using the entire studio team to develop the game
• Coming 2027