mGear 5.0 Beta 1 is available and open call for Testing & Bug Reports . Please check the post on the forum for more information forum.mgear-framework.com/t/…
Drawn something after years. A bit rusty but happy that I still got the skills. BTW there was a royal visit in the area, all hail to the king😊
Thanks to the @teessidesu ArTees Society for the arrangement.
My take on #KeepSpaceTidy, Used B3d
Active debris removal is crucial to prevent collisions in space, ensuring the safety of satellites and astronauts, maintaining sustainable space operations, and preserving the orbital environment for future missions.
Age category 18
Created a plumes #shader earlier today with #b3d. Went to sleep but my brain kept saying to test render it. So, here I am. Grabed this beautiful spacecraft model from @Sketchfab by @ameron_randhawa
Made a render about @NASA_Gateway on lunar orbit. On my way to add some details to the model as a personal project. Current model I used from amazing Andreas Engevold.
After a lot of digital digging, managed to get this insane level of surface details of our moon. Used #DEM data from #LOLA, onboard #NASA#LRO spacecraft. Got it on #blender.
My experience with building game engine friendly face rigs has been an ever decreasing joint count. Here's my latest minimal face rig, 32 joints and 4 max influences. It's using my new face GUI workflow so it can hit core expression really quickly