Joined February 2021
60 Photos and videos
Took a break from dailies and practiced some stylized texture creation.
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Nazib Nur retweeted
Stretching issues with height and displacement in Substance Painter? Try blurring the edges of your displacement to reduce artifacts and keep your details clean! #substancepainter #gamedev #textureartist #texturingtips #blenderartist #blender3d
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Nazib Nur retweeted
mGear 5.0 Beta 1 is available and open call for Testing & Bug Reports . Please check the post on the forum for more information forum.mgear-framework.com/t/…
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Drawn something after years. A bit rusty but happy that I still got the skills. BTW there was a royal visit in the area, all hail to the king😊 Thanks to the @teessidesu ArTees Society for the arrangement.
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Worked my arse off on this and got to reconstruct the geo mesh of this lil guy from satellite data sets. #SpacesEducation #3dArtist #Python #b3d #bennu #Asteroids
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Submission Done 🥹 Modeled and textured from scratch. #UE5 #3dart
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I was going to school in a rush and bumped into it at the door. What a surprise it was, made my day. #KeepSpaceTidy
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Working on a character in my free time in between uni and work. Done with the UV maps. Wanna see the layout?? #UV #3d
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Makes me feel how small we are, yet how massive we are. Whitby, England.
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From Bridging Past & Future Celebration, Tees Transporter Bridge. Happy faces remembering the past, shaping the future, backed by heritage.
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Yee...I jave won the #NewScientistLive competition. Thank you very much @spacegovuk This means a lot.
And the winner of the 18 category is....@GeometryOrigin. Congratulations! x.com/GeometryOrigin/status/…
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My take on #KeepSpaceTidy, Used B3d Active debris removal is crucial to prevent collisions in space, ensuring the safety of satellites and astronauts, maintaining sustainable space operations, and preserving the orbital environment for future missions. Age category 18
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Nazib Nur retweeted
Testing blending dynamic weather from foggy mood to clear sunny day using Sky Creator Unreal Engine 5.3 Lumen Nanite Terrain sculpted inside Unreal and brushed scanned trees from Mawi and Quixel assets. artstation.com/pscionti #UnrealEngine5 #ue5 #UnrealEngine #lighting #forest #lumen #nanite #lighting #realism #photography #videogames #medieval #Skyrim #Videogame @UnrealEngine @ArtStationHQ @80Level @quixeltools @skx_doom
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Created a plumes #shader earlier today with #b3d. Went to sleep but my brain kept saying to test render it. So, here I am. Grabed this beautiful spacecraft model from @Sketchfab by @ameron_randhawa
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Here is the shader tree.
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Made a render about @NASA_Gateway on lunar orbit. On my way to add some details to the model as a personal project. Current model I used from amazing Andreas Engevold.
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UV mayhem on the hands😁 gonna utilize UDIM and bake them on atlas.
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Finished modeling for another module. Guess which one is it🤔
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After a lot of digital digging, managed to get this insane level of surface details of our moon. Used #DEM data from #LOLA, onboard #NASA #LRO spacecraft. Got it on #blender.
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Nazib Nur retweeted
My experience with building game engine friendly face rigs has been an ever decreasing joint count. Here's my latest minimal face rig, 32 joints and 4 max influences. It's using my new face GUI workflow so it can hit core expression really quickly
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