The next batch of #UniteCopenhagen session videos is now live on our YouTube channel!
Today's video drop:
- What to expect in 2020: Unity roadmap
- Tips and tricks for increasing LTV in your games
- Real-time VFX Workflows in The Heretic
& more!
on.unity.com/2mVLpuQ
⛰️ Shouting the news from the peaks of the Misty Mountains: Unity intends to acquire @weta_digital, picking up its industry-leading tools and engineers. We can’t wait to see our creators and artists push the boundaries of RT3D. on.unity.com/3n0aa5C
Streaming Virtual Texturing is now in preview and freely available in #unity3d 2020.2. It's based on #GraniteSDK You can watch our Unite presentation here youtu.be/qqomQNsLdjA
Use Unity? Have opinions on graphics tools and features? Please help Unity graphics (and me!) out by filling out this survey: forms.gle/MpYJC6s8wkgcANSh6
I was teaching. They were taking courses. Then, they entered our lab and started doing research. Somehow unexpectedly they saw valorization potential. They started a spin-off company. We encouraged them. Now, they went nuts. #proud#daretothinkugent.be/techtransfer/en/new… via @ugent
Graphine has joined the @unity3d family! We are extremely excited to bring our streaming technology to the massive user base of Unity’s development platform. #gamedev#vr#aryoutu.be/YlcX-O7fRic?t=7171
Some thoughts on Texel Space Shading (TSS) for performance on our blog. We’ve compared it with procedural virtual texturing just for fun. The #NVIDIA Turing GPUs can accelerate TSS with new shader extensions graphinesoftware.com/Texture…#gamedev#VR#AR#rendering