We focus on delivering state of the art texture streaming and texture compression middleware for the games and visualization industries.

Joined November 2012
88 Photos and videos
Pinned Tweet
26 Sep 2019
Virtual Texturing is coming to Unity in 2020! Watch the announcement in the Unity roadmap session at Unite youtu.be/hRJUt3voDHQ?t=1578 #gamedev #VR #AR
The next batch of #UniteCopenhagen session videos is now live on our YouTube channel! Today's video drop: - What to expect in 2020: Unity roadmap - Tips and tricks for increasing LTV in your games - Real-time VFX Workflows in The Heretic & more! on.unity.com/2mVLpuQ
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Graphine retweeted
22 Nov 2021
I participated in this guide that you should definitely download and keep on your desktop if you use #HDRP create.unity.com/hdrp-guide #Unity3d
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Graphine retweeted
9 Nov 2021
⛰️ Shouting the news from the peaks of the Misty Mountains: Unity intends to acquire @weta_digital, picking up its industry-leading tools and engineers. We can’t wait to see our creators and artists push the boundaries of RT3D. on.unity.com/3n0aa5C
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Graphine retweeted
Really love the look! Powered by Unity HDRP :)
LEGO Builder’s Journey comes to life June 22nd on PC enhanced with ray tracing and NVIDIA DLSS! Learn More → nvda.ws/3wTFZz9 #RTXOn
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Graphine retweeted
#FlemishGamesIndustry creating jobs! Our proud member @unity3d Ghent (aka @GraphineSoft ) is looking for fulltime #graphics #testengineer careers.unity.com/position/g…
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31 Oct 2020
Streaming Virtual Texturing is now in preview and freely available in #unity3d 2020.2. It's based on #GraniteSDK You can watch our Unite presentation here youtu.be/qqomQNsLdjA
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20 Mar 2020
You can now experiment with Streaming Virtual Texturing in #unity3d 2020.1.b1 #gamedev forum.unity.com/threads/feed…
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Graphine retweeted
I somehow totally missed that Allegorithmic updated their PBR guide last year, good introduction: substance3d.com/pbr-guide

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First ever #FlemishGamesIndustry @belgian_games booth @Official_GDC almost ready to welcome international trade visitors as of tomorrow! Thank you @FlandersTrade @FlandersintheUS as lead organizer/sponsor supported by @VlaamsAVFonds and @FlandersDC
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Graphine retweeted
I was teaching. They were taking courses. Then, they entered our lab and started doing research. Somehow unexpectedly they saw valorization potential. They started a spin-off company. We encouraged them. Now, they went nuts. #proud #daretothink ugent.be/techtransfer/en/new… via @ugent

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Graphine retweeted
🇺🇸🕹🇧🇪 @unity3d says #Yes2Belgium for video graphics, acquires #Ghent-based @GraphineSoft, a leader in streaming and compression #technology for video games and 3D apps bit.ly/2HCbRBX #BEtech h/t @FITintheValley @wimsohie
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19 Mar 2019
Graphine has joined the @unity3d family! We are extremely excited to bring our streaming technology to the massive user base of Unity’s development platform. #gamedev #vr #ar youtu.be/YlcX-O7fRic?t=7171
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Graphine retweeted
Blop post about extra method for our photogrammetry workflow written by Sébastien Lachambre: blogs.unity3d.com/2019/03/11… And full pdf here: docs.unity3d.com/uploads/Exp… . Other doc materials are still available here: unity.com/solutions/photogra…

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Graphine retweeted
“An Introduction to Ray Tracing” is now free for download realtimerendering.com/blog/a…

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22 Nov 2018
We've released a major update to our #GraniteSDK #Unity plugin graphinesoftware.com/blog/20… #gamedev
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12 Nov 2018
Some thoughts on Texel Space Shading (TSS) for performance on our blog. We’ve compared it with procedural virtual texturing just for fun. The #NVIDIA Turing GPUs can accelerate TSS with new shader extensions graphinesoftware.com/Texture… #gamedev #VR #AR #rendering
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