New AAA independent game dev studio working on a new original IP. You can see game concept art at gravitywell.games @gravitywell.games on bsky

Joined February 2020
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Heads up! We've been alerted to a recruiter claiming to be affiliated w/ GW. Please be aware that they aren't associated with us. We would never have a candidate rehearse interview questions & we don't use Zoom. If you have any questions/concerns, please reach out to us directly.
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🚨 New Opportunity Alert! 🚨 Gravity Well is hiring a QA expert to help build and shape our QA best practices! Check out the job posting here: job-boards.greenhouse.io/gra…

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Gravity Well retweeted
Two more @UnrealEngine editor improvements I've added recently for @GravityWell: 1. You can mark assets as deprecated in the content browser 2. You can add Blutility's to editor toolbar all driven via an .ini file Quick wins but sometimes they're the most satisfying :) #UE5
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Are you in love with planes, boats, tanks, guns and gadgets? We're looking for an Environment Artist with a taste for Hard Surface modeling to join our team! Come and help craft this exciting new game world with us! 🗺️ Apply here: job-boards.greenhouse.io/gra…
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Do you want to be a part of a small, empathetic development team where you have a huge ability to affect the game that you are creating? ✨ We're looking for a Senior Engineer to join our team! We'd love to hear from you! job-boards.greenhouse.io/gra…

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We’re still looking for passionate game devs to join our team! 🎮 We have 2 exciting roles open in Design and Audio. Are you the one we’re looking for? Check out the details on our website! gravitywell.games/

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☀️ Taking a break to soak up the sun! ☀️ Gravity Well will be closed from July 4 - 12 to allow our team members to recharge and relax with loved ones. We'll be back on Monday, July 15!
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🚀 We're hiring! 🚀 Join our amazing team at Gravity Well & help us craft unforgettable experiences! We're hiring in QA, Design, & Audio. Be part of a passionate & supportive culture where creativity thrives! Check out the postings on our website: gravitywell.games/

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Last call for our Summer 2024 Engineering Internship search! 📣 If you're passionate in video game development and have C experience, we invite you to apply! Applications close tomorrow (Wed, March 13). boards.greenhouse.io/gravity…

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Calling all aspiring game devs! 📣 Gravity Well is looking for a passionate intern to join our Engineering team this summer! Ready to level up? Apply now: boards.greenhouse.io/gravity…

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Gravity Well retweeted
Really chuffed @GravityWell is helping sponsor 25 gender diverse devs to go to #GDC24. With all the industry shenanigans going on, a lot of these supporting programs end up getting less attention, when arguably it's when they're needed most!
29 Jan 2024
Meet the Pixelles Ensemble 2024! 25 gender diverse mid-career devs are heading to GDC thanks to the support of our partners! ❣ @ClevEndeavGames @HathoraDev @GardensDevs @popagendaco @norsfell @CompulsionGames @WBGamesMTL @gravitywell @dblstallion pixelles.ca/#gdcensemble
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Hey X - long time, no post! Gravity Well has 3 open roles we'd love to fill in the Art, FX, and Tech Art disciplines! Take a peek at the job postings on our website - don't be shy, go and apply! gravitywell.games/

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Gravity Well retweeted
23 Oct 2023
Finally get to share I am transitioning into the game industry with the talented folks over at @gravitywell!
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Gravity Well retweeted
17 Oct 2023
🚨 Life Update 🚨 Beyond excited to final announce I've moved to Los Angeles and have started as IT Manager for @gravitywell I can't tell you how exciting this game is and I'm looking forward to sharing more! Huge thank you to @DKo5 & @jonshiring for the opportunity! 🎮
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Happy Friday Eve! Just a reminder that we are hiring for roles across multiple disciplines. Help us bring our world to life! Sr Concept Artist: boards.greenhouse.io/gravity… Principal VFX Artist: boards.greenhouse.io/gravity… Principal Technical Artist - Art Focus: boards.greenhouse.io/gravity…
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Gravity Well retweeted
Two recent @UnrealEngine changes I've made at @GravityWell which I'm pretty happy with. 1. Reduce compile times by ~28% 2. Add a little icon to let you know if a property is replicated - great suggestion from the team which has already saved some headaches!
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Gravity Well retweeted
Oh no we discovered filters at @GravityWell.
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Are you a champion of sound that loves creating and implementing immersive and dynamic soundscapes that enhance the gameplay experience? If so, we'd love to hear from you! Click the link below to apply to our new Audio Director role today! gravitywell.rippling-ats.com…

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