Joined February 2014
726 Photos and videos
Falco's ~Spooky~ Art Gallery retweeted
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Falco's ~Spooky~ Art Gallery retweeted
im sorry for blocking so easily. it's nothing personal. it's just that you're stupid and annoying and i don't want to be inflicted with your thoughts again
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So interesting to look back on Sequelitis because of how heavily it influenced so many people. It genuinely changed the way I think about games, not negatively, just with a more critical eye. Being able to see the flaws in things you love doesn't ruin them, it makes them better
This clip is a great example of why I didn't want to continue making Sequelitis. I had an interest in game design, and I had an interest in publicly talking about it, but my thing was comedy, and cartoons. So that's how I did the show... as a cartoon comedy. My schtick was loud characters, and chaotic shouting. Every topic in Sequelitis was shouted at full volume. Every little design choice I thought was smart was "fucking genius" and every minor annoyance I had was a full on meltdown rant. Some things I complained about didn't even piss me off, I just thought they were interesting to bring up. But I exaggerated them for the sake of comedy because I didn't really know how to make them funny otherwise. And I'm sure because I was young and insecure, I had a morbid desire to shake things up... Ocarina was an untouchable game, a 10/10 across the board, and I think being provocative about that appealed to me back then, too. But I love Ocarina. I grew up with it. I genuinely did want to have a discussion about the things that didn't age well, because I think that's interesting. I think we can learn a lot from that. But I dunno... I just don't think I felt confident enough to talk about it with the appropriate tone, so I hid behind what I knew: a cartoon character that shouts. This carried into Game Grumps... I had been doing Game Grumps for like 3 years when I released the Zelda video. I think the lines blurred for the audience because at that point I was "Arin Hanson," not Egoraptor. But Arin on Game Grumps is also a character. If I'm getting frustrated and shouting at a game on the show, it's for the bit. It's a show. Heightened emotions. And the go-to bit for me was saying "this game sucks, it's bad" and going on rants. The intent was to play the buffoon. But I think people just thought that was me. And that's fine. I don't blame them. It is "me," there's always some truth behind that sort of stuff. And I think it was extra confusing because I WOULD just be normal sometimes on the show. But you may notice recently I've very deliberately changed how I handle those bombastic moments on Grumps, where I point the finger inward now. "I suck, I messed up, I can't believe I didn't see that, what an idiot, etc." I just didn't like the bad energy I was putting out there. I hated that people saw me that way. It disturbed me that people told me "wow, you're actually really nice" all surprised when they met me in person, as if they assumed I'd rip their head off. And look, I'm not gunna pretend I'm an angel on the show now, the schtick of "buffoon that is easily angered" comes very easy to me when I'm performing, so I still utilize it constantly. But I usually find a way to channel it inward and be the butt of the joke, instead of just radiating it outward. It's funnier that way. I think I just assumed this was all obvious. You see how I tweet. You've seen interviews. I don't talk like I do on the show, or in my cartoons. I like being supportive of people and I like discussing things. I don't shout in my normal life. So when I see people characterizing me as this idiot who has no patience and sucks at playing Zelda... it sounds so silly but it just honest to goodness hurts my feelings sometimes. I love game design! I love video games! But, I get it. All you can see of me in my shows and cartoons is this loudmouth asshole who says your favorite game sucks. Like, fuck that guy, right? I think that's valid. I think you're right to feel that way. I think I was playing fast and loose with this character and I was being flippant about how frustrated it made people. I regret that. I suppose I should have thicker skin about this. And yeah... it feels so benign in the grand scheme of things. Who cares if people are circulating an 11 year old clip from a cartoon I made and saying "wow this guy's a moron." It shouldn't matter. Why should I care? But I guess I just have to admit that I do care sometimes, and it just kinda bums me out. I cared a lot about game design back then. It wasn't as prevalent as it is now. It was all dry GDC talks (which are, of course, wonderful). I found it really exciting to bring game design to light in a fun way for people that don't usually think about it. I hope I succeeded in that. But if I could go back, I think the in-your-face hyperbolic know-it-all character would go the way of the dodo. I suspect that aspect of it may have done some harm for game design discourse. And that sucks. For the record, the waiting in Ocarina barely frustrates me. I think it's appropriate at times. The game feeling larger and more cinematic just kind of lends itself to moments of pause. Enemies are more sparse so making them "last longer" just kind of makes sense. Did I feel this way back then? I'm sure I did feel stronger that "waiting" was more frustrating... but not to the level in this clip, by any means. That's just being young and insecure, I guess. I felt like I had to beat my chest in order for anyone to listen or be interested in what I had to say.
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"Fractals" My entry for the Control Resonant fan art contest! Inspired by the biblically accurate pidgeon from the trailer
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Hey, @ControlRemedy does this bow tie count as fan art if I imagined Dr. Darling wearing it while I sewed it by hand?
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Falco's ~Spooky~ Art Gallery retweeted
peak finnish media #AlanWake2 #Moomins
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Every time I see Sam Lake posting about David Lynch I'm reminded of the fact that I put them next to each other on my art wall so Sam could be gazing with admiration at David. (They're crooked because I didn't use a level when hanging them and they're hung on thumb tacks)
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Falco's ~Spooky~ Art Gallery retweeted
12 Dec 2025
Huge congrats on the announcement of CONTROL Resonant at @thegameawards to the visionary Creative Director @MikaelKasurinen, Executive Producer @yuuhaw and their super talented team at @remedygames with the support of @AnnapurnaPics. It’s gonna get weirder.
Explore a warped Manhattan on the brink of paranatural annihilation in CONTROL Resonant, a thrilling action-adventure RPG. CONTROL Resonant is out in 2026 on PlayStation 5, Xbox Series X|S, PC via Steam and the Epic Games Store, and Mac via Steam & the App Store. Wishlist now!
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"There was this deer... It tried to jump the fence" Ah, the infamous deer story from Alan Wake's American Nightmare. Well, I've finally painted it. Took me three days to complete, and now it's hung up in my bathroom to haunt me.
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Painted Remmick from Sinners. Second photo is what I used for reference. #Sinners
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Falco's ~Spooky~ Art Gallery retweeted
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Fine! I'll play it again!
30 Oct 2025
Alan Wake 2 is the perfect game to start playing this spooky season. Get it on PlayStation Plus until October 3rd! Available to all Premium, Extra, and Essential PS subscribers. #AlanWake2
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Falco's ~Spooky~ Art Gallery retweeted
celebrating AW2's birthday: day 4 (idk how many days imma be doing this, probably until i fry my brain again xD). Some quickish Ahti concepts for a larger poster piece. Can you tell I've been listening to Yötön Yö on repeat again? 😅 #ahti #alanwake2fanart
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I like being recommended music I haven't heard before, such as Jarno Sarjanen, what I don't like is finding out the artist is long dead... Feels a bit like listening to a ghost.
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Falco's ~Spooky~ Art Gallery retweeted
Check out Zombie Handjob out today!!! @ninjasexparty
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Some more advice for my clown costume: solid colour pocket square
solid color pocket squares make you look like a magician who's about to pull a string of neverending pocket squares from his pocket (pic 1). if you wear a pocket square, it's better to get one in a pattern not used for ties. or a solid white linen square, which is always tasteful
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Reposting for this year's #ControlStickyNoteDay cause no one saw it last year 😘
I've found a mysterious piece of cardboard in my room that seems to have self replicating sticky notes. Do these symbols mean something? #ControlStickyNoteDay
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Also, I freehanded that Hedron and I think more people should appreciate it. 💜
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Remedy has been a massive inspiration for so many people, and I can't thank them enough for all the ideas I've gotten from them. Happy birthday Remedy! #RMD30
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An underrated thing I appreciated about Control was Dr. Darling's lack of visible abs. I know that's a weird way of phrasing it, but hear me out. So many men starve and dehydrate themselves to have visible abs, but he had a little tum. A healthy tum 💜 #ControlRemedy
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