Indie dev since 2005 (Grey Alien Games) Working on Forbidden Solitaire. Creator of Ancient Enemy, Shadowhand, Regency Solitaire more. Retro games fan.

Joined February 2009
9,500 Photos and videos
LAUNCH ANNOUNCEMENT Forbidden Solitaire is out now! We are immensely proud to release this awesome game made by two veteran indie studios and we hope you really like it. Steam: tinyurl.com/ywj43ptj GOG: tinyurl.com/2s3sv45j Itch: tinyurl.com/3k4bjt8m Plz share, thx!
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This valley was extremely peaceful. Just birds and the river.
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Went for a great walk today from Beaminster to Mapperton House.
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Sunday afternoon. I’ve mowed the front lawn now it’s time to do the back lawn. Got a battery mower which is cool.
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Jake Birkett - Veteran Indie retweeted
This is a really great article about how Forbidden Solitaire came about and what that means for both studios involved: aftermath.site/forbidden-sol…
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Jake Birkett - Veteran Indie retweeted
📖 NEW book!!📖 'Forbidden Solitaire: The Making Of' is included in our latest update 🎵 what time signature is appropriate for a demon 🎬 how to stage a live-action scene with someone 100s of miles away 🗡️ handy 'how to' guide to staging your own death store.steampowered.com/news/…
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Jake Birkett - Veteran Indie retweeted
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Put some split pipe around the fibre cable to prevent possible damage.
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Jake Birkett - Veteran Indie retweeted
Just updated Forbidden Solitaire on Steam. Got another cool update coming really soon. Will update on itch and GOG once we know it's stable (next week).
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Putting out an update soon with tooltips on the Settings dcreen, and for the NG screen.
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Vases and Flowers
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Jake Birkett - Veteran Indie retweeted
Game marketing doesn't fix a game few people want. I'll say it again: MARKETING IS A MULTIPLIER. If your game is a Flappy Bird clone in 2026, even if you spend $5000 on ads you won't get any sales/wishlists. If your game has a base value of 0, then anything multiplied by 0 is still 0! So the most awesome most clever marketing in the world won't save a weak game idea. In order to find success you need to make something people are genuinely excited for. Test your idea's appeal early with real humans. If you do that then your odds off success are infinitely higher than if you just make "yet another 2D Puzzle Platformer"
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Jake Birkett - Veteran Indie retweeted
At once point during development the shop screen in Forbidden Solitaire looked like this :D
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Jake Birkett - Veteran Indie retweeted
Someone got me this Birkett Ratio mug!
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