Joined December 2024
8 Photos and videos
GroundZero retweeted
That's how you get zero stutters in your game. You're welcome, game industry. #uetips
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Using UE5's defaults? TSR, Lumen, and VSMs might be costing you more than you think. These features aren't just "free upgrades" they're performance tradeoffs that assume high-end hardware. Great breakdown on what's actually happening under the hood: medium.com/@GroundZer0/199bd…
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TSR costing 3.3ms in a basic UE5 scene made me rethink AA entirely. But for stylized / non-Nanite projects? They can hurt clarity & performance. Wrote a deep dive 👇 medium.com/@GroundZer0/4d993…
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RDG isn’t “just a graph.” I built a custom RDG compute pass in Unreal Engine, broke SceneColor, got black frames, and finally understood why RDG exists. Shader parameters, lifetimes, debugging & fixes: medium.com/@GroundZer0/3f61d… #UnrealEngine #GameDev #Rendering
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Visualizing performance stats builds intuition faster than staring at numbers. I experimented with building lightweight profiling & visualization tools in Unreal using ImGui. Full write-up: medium.com/@GroundZer0/7329c… #UnrealEngine #GameDev #TechArt #EngineTools #ImGui
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Shader permutations in Unreal stay invisible until compile times explode. Static switches look clean but silently multiply shaders. Deep dive on how Unreal actually generates them 👇 👉 medium.com/@GroundZer0/ac413…
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Between vertex factories, static params, and Unreal’s compilation model, shader permutations become invisible technical debt. I did a deep dive into how Unreal actually generates shader permutations — and why the cost stays hidden.
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A few questions worth asking: • How many permutations does your “simple” master material generate? • Are static switches necessary — or just convenient? • How many permutations come from usage flags you enabled once and forgot?
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GroundZero retweeted
26 Sep 2025
Opportunity cost is real.
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GroundZero retweeted
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Global Illumination isn’t just about light quality — it’s about how much GPU you can spend to keep it dynamic. Read more about Lumen Deep Dive right here 👇 medium.com/@GroundZer0/09ed6…
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Nanite performance isn’t just about triangles , it’s about how clusters stream and how you manage budgets. Push too many high-cost clusters, and streaming becomes the real bottleneck. medium.com/@GroundZer0/4c54b…
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Nanite loves triangles. It hates your materials. Here’s why performance tanks (and how to fix it): medium.com/@GroundZer0/a5e6c… #GameDev #UnrealEngine #Nanite #TechArt #GameOptimization
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Nanite isn’t magic , but it’s one of the smartest geometry systems in game dev. 🎮 My first deep dive covers what it is, how it works, & why it matters. What's Next ? A Full Nanite Optimization Guide. 🔗 medium.com/p/e6a9281e7f52 #GameDev #UnrealEngine #Nanite #TechArt
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