Coms Guy @hytopia

Joined January 2022
3,187 Photos and videos
Are we Roblox yet? 👀
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First Glance S-📦 Studio is cool but still doesn't solve the major issue Especially with Claude one shooting entire replicas of Minecraft it's never really been a tech issue. I think that gets distributed as well Distribution of Centration of Attention remains the hardest problem to solve. That is why Roblox remains your #1 Player regardless of anything in the market people want to say about it - Can you get gamers in? Can you get them to stay? - Can you get Devs in? Can you get them to stay? Can you get them monetized? Can you support them enough to pay wages? Can it last? - MOAT? What is your actual difference? - Insert 100 other questions I continue to ask the world regarding this space I do still think this space can be disrupted and amazing work/kudos to them for keeping it up. Many things I would do differently if given the chance. Lessons Learned Tuition Paid
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Or this: x.com/spoobsV1/status/206449… Just mind bendingly impressive stuff

Wow Claude Fable 5 is insane!! It just recreated the 2011 game of the year (and probably one of the best games ever created) The Elder Scrolls V: Skyrim in ONE prompt. Prompt: make skyrim It over for game studios now.
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SOMEONE JOKINGLY ASKED CLAUDE FABLE 5 TO BUILD CRYSIS IN THREE.JS THE RESULT WAS WAY BETTER THAN IT HAD ANY RIGHT TO BE
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Pretty cool work Hammy 🤝
500 players running in the same @threejs world — still holding 60 FPS. 😄 A few days ago I was happy with stable terrain rendering. Now the world is filled with hundreds of moving players, chunk streaming, instanced models, and smooth transitions between real chunks and placeholder terrain. This is starting to feel like an actual platform-scale game world. More soon 👀 #threejsJourney #webgl #gamedev #threejs #AI #VibeCoding
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I have many thoughts 😶
Roblox stock is down ANOTHER 18% down to $45 from $150 just 6 months ago. Why another sharp fall off? Roblox reported 132 million average DAUs for Q1 2026. This was still up 35% year-over-year (from ~98 million in Q1 2025). But it missed Wall Street consensus estimates by a wide margin, analysts had been modeling a staggering 143.8–145.7 million. That’s a shortfall of roughly 11–13 million users. It was also the second straight quarterly decline (down from ~144 million in Q4 2025). Direct cause: Roblox’s mandatory age-check security rules that went live globally in early January 2026. To use any text or voice chat, users now must complete a facial age estimation (quick video selfie via camera) or upload government ID verification. Until they do, communication is heavily restricted or disabled. Real-time communication and social features that drive engagement. Non-verified users had a noticeably less interactive experience, which reduced time spent and content virality. By the end of Q1, only 51% of global DAUs had completed the age check. This created massive “comms friction”: Younger users (the core of Roblox’s audience) couldn’t easily chat or join social experiences. It slowed top-of-funnel sign-ups and hurt app-store ratings Management explicitly called this out on the earnings call as the #1 reason DAUs came in “weaker than anticipated.” Unsurprisingly, Hours Engaged were also lower than expected - 31 billion hours engaged, up 43% YoY but below expectations (consensus was around 34 billion). Are you buying or selling Roblox from here?
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Path forward is clear…
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Find myself wanting to get back into "Do" mode... Have spent some time lately working mental models, likely neither right nor wrong But I do continue to wonder why everyone has had certain opinions about XYZ while reality is the only basis for proper decision making When you look at "3bew" gaming so to speak everyone has something different to say - Gamers want to own their asset (Implied Truth) Reality: Gamers don't care. CSGO allows for marketplace trading. Runescape, EveOnline, World of Warcraft there has always been a market even though black-market it has worked for decades. Even more is one your game fails what assets do players actually own? Zero. You are here to fulfill a role/job in a market for a set time. Maybe you are able to build something game changer and give devs/gamers a place to operate for 10 years or 100 years, much depends on timing, place, team and lots of luck - Gamers care about Innovation (Implied Truth) Reality: Most don't. Look at the highest grossing games ever, many of them are simple games done really well. Or even look at Windrose and Assassins Creed (People like pirate games done well) and even demo pushing 100K players. The math is in, re-inventing the wheel can be cool but if it comes at the user experience it is no longer a tool but friction that kills you. We live in an era where velocity^motion=results. This is true for good and bad - If you build it... They will come (Implied Truth) Reality: Nobody is coming... I don't think people really played the #'s game on what it looks like for a platform to become self-sustained. Let alone for developers to build and become profitable. Or switch from current markets where they can earn into new markets that have 0 proven records. This one could be talked about for days. If implied future rewards don't outweigh current market then you 0 future market. Mathematics at play here much more than you think, run some models - Dev teams served a need (Implied Truth) - Reality: Most teams actually served 0% necessity in the market. They came around during a time that allowed for "Implied Truth" to create an ego driven bias on what the market wanted. To only be proven year after year that the market wasn't there... Most people call this "Insanity" doing the same thing over and over expecting the same results - Raising more $$$ will solve our problem (Implied Truth) Reality: You could have $100 Million and you will still fail. You aren't solving a need or creating something of merit. Roblox started with 1,500 paid users at a conversion of $1 per user. I wouldn't be surprised if even today you could get similar or much cheaper if we are talking (Click my link > enter game > check it out > User decides if juice is worth the squeeze). More $$$ is almost always the blinding light. You think you have time which you don't. You think you can continue to iterate and you can't. You think eventually you'll solve the problem which you won't. Having more money blinds you from seeing the forest from the trees. What is your goal, how do you get there. Do it fast, do it cheap, you know quickly if your product is something viable or not (Balance Sheet./Cash Flow) never lies, you just simply choose to look away - Cough Cough "3bew" is a market (Implied Truth) - Reality: Your subset is based almost entirely on humans who are over the age of 25 . So where is your market? Who are you building for? All of this knowing that most of these will return to old games because Nostalgia is where they live, not in the new remakes of old games. Make Runescape 2.0 (You'll just play the original). Make XYZ 2.0 and likely you just return to the old version. It's the same reality with that toxic couple you hate... Why do you keep going back to so and so knowing they are bad for you, well something familiar is nice... Until it's not. Reality is you never created a product for real consumers. Middle-aged people working jobs are a hard market to sell to. Life happens, Rent is due, Insurance needs paid, 40 hours and 10 hours of travel and millions of other stressors arise. Thinking a tiny cult of JPEG lovers will be your market isn't laughable it's a lie to whoever you pitched it to... Insanity once again - Fun Tokens will = Success (Implied Truth) - Reality: All your so called fun tokens which should have paved the future are worthless. How could they be used in current landscapes and what value do they bring. What wrapper created value when you have no actual users or revenue or demand. Smoke n Mirrors is the most vial way to run a business yet it became the norm. I could talk about this for days (I'll continue to say they are a tool until they aren't). People continue to complicate where they fit and why they fit. Greed and Hubris from humans does the most damage here. - Legally it will work (Implied Truth) - Reality: Too much happened to make it work. The juice was never worth the squeeze trying to manage different countries, different people and much more. It becomes even a larger problem when you don't know the rules to the game. How can you win? That's like playing basketball and once you dribble you get called for a hand ball because you are really playing Soccer. And all of this is happening while you are still building, spending $$$, trying to find fit and 100 other things. Blind leading the blind. Hard way to build the Roman Empire - My stuff don't stink (Implied Truth) Reality: You are the first user and the 1 millionth user. Your ability to have a base of gamers/fans is the only thing that will keep you in this game. Being blind to the friction, walls, hatred, lack of excitement, humans, mental burn, current incumbents and many more is a recipe. And you know where it ends. No different in any space of business I have so many thoughts. I likely won't share them all until/if I decide to run it back with one last attempt. I think the model in itself is just broken > Years ago the idea was pitched and money poured in but as always (Nothing was based in Reality, it was based in Ego)... Where the space goes I don't know. I think for sake of talk I'd like one more stab. Maybe it happens or maybe it doesn't. Many lessons learned amongst the ashes/rubble but reality is I didn't have say which I know better I do think it can be done. I've got a couple pre-mapped destinies I'm working on if the stars align. Things would look different though to the predecessors which is perfect in my eyes.
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Spent the weekend. Many thoughts about where @hytopia is currently and what direction it could take in current state w/ resources Has the PMF supplemented the "Need" for anything in the gaming space? Especially in the chosen field. For me personally the last thing I want to do is go down without a bit of a fight. I know many will call me many things but still, many moons of building and at this stage sad it never gets even a minor test, I think there could be quite a large market fit if we really focus on current market needs. Of course nothing is guaranteed but I will share more shortly in terms of what we are thinking 🙏
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HerculesHomeless retweeted
Apr 15
Neo was built to make things easier - Easier for Devs to build, share and collaborate - Easier for Gamers to jump in and play (Smooth games) - Easier to share (1-Click link or QR Code) - Easier to solve pain points No experience just making crazy stuff using AI and Vibes
Mind-blowing what you can build with zero coding skills today! 🤯 I’m designing my own 3D Pokémon-like browser RPG using @threejs & @OpenAI (GPT-5.4). The barrier to game dev is officially gone, and I'm loving every second of it. 🎮✨ #NoCode #GameDev #AI
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I come from a Long Line of Gamers: My dad was playing DnD in College. We still have all the old Monster Manuals, Player Guides you name it. Growing up I played. We went to conventions. Magic the Gathering Tournaments you name it. Brother was always better at Strat games so I sat in the back and watched. Hammer board games for years and other card based games Then game video games. Personally I was an N64 Guy I remember The Legend of Zelda: Ocarina of Time. I would play with my brother and grind grind. One night my Old Man sent us off to bed. Woke up the next morning to walk into the basement and there he was. He called in sick already and spent the entire night beating the game 😂 Of course you had Bond, Kart and millions of other games Game boy comes along and Pokemon with my little snake light that plugs into the side. Endless amounts of late nights and grinding on road trips. Pluggin into other gameboys in order to trade. No such thing as the internet. Just me and my rival trying to become better each day Then came PlayStation & Xbox. Both filled a massive need if you ask me. As we get older your needs change. Your friends change as well. We played Halo on repeat, heck disgusting amount of time actually and then Modern Warfare on PS and it was GG's (Actually said I wanted to leave school and go pro). Well that got shot down fast. Nobody makes money playing video games blah blah blah well funny how that all turned out Fast forward. Runescape, Addicting Games, League of Legends and the migration into PC games. Idk if natural evolution but I shifted gears and here I was. Steam games and playing with friends through Discord instead of Console. Shoot a message > You jump on and bang What is interesting is the evolution of gaming. I don't claim to know everything and heck I'm wrong almost 99% of the time but I do knowing Gaming. I'm the biggest near you'd ever meet My thinking lives we continue to go more Browser Based > Natively this is better for Mobile and we will continue to become more Mobile every single year - PC Console aren't dead. But pricing will make these impossible to sustain as a business model. Eventually after you run the #'s. Math don't lie - AI is the great equalizer. I think so many gamers will be testing the water. Never before have you been able to say hey I want to spin up a game. You head over to Claude you use Three.js and boom there you have it - Heck look at @levelsio and the game jam. The stuff he is doing for this space is beyond amazing and if I could tag every builder I would but you can play some of them here vibej.am/2026/ As I work with Hytopia team and plot out where does it all head. Where has the project been trying to push innovation and where does it head, it makes me ponder on the journey of Gaming. It makes me see the bigger picture and where that positioning needs to be which is becoming more than a games engine. Spinning up games is something likely anyone will be able to do. Would love to have them doing it on Hytopia blocky but who are we to push it on anyone. Remove the barriers let them build anything they want We simply need to empower devs and gamers alike to use Hytopia rails - Give them a place to host - Give them a place to play - Give them a place to monetize If I had to guess we will see 10-25M devs hitting the markets soon all looking for a place to meet that need empowered by AI. My North Star becomes how to help create a space like that and how do we share it with the world. Humans are amazing, they simply need to be empowered to let their greatness shine forth! Welp back to work. Thanks for listening to my Ted Talk. More to come ☺️
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Watched this likely 10 times in a row I think about it a lot especially in the Gaming space. Lot of hate will be given but speed & accessibility matter in this space If we are talking shots on goal > Who can disrupt legacy names you have to Embrace all of it. Then expand so if you want to know my thinking you will see it soon - How do we help devs capture a demographic that needs assistance? - How do we allow gamers to play games that likely wouldn't be possible? - How do we empower devs to be able to earn and fly-wheel their own growth? - How do we become the Rails for this? Biggest question: What NEED isn't getting met. I think there is a big one 🔜
”You're not gonna win, there's no fighting AI” Diplo's take on AI is spot on, and he's ahead of 99% of creatives, across all disciplines > it's inevitable, and you're dumb if you don't use it > it's a tool, just like many other things before it > taste and references matter A LOT amazing interview by @DanielSWall
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Hammy already doing Hammy things! Love to see Neo already getting tested 💪
making some progress on my pet battle game on @hytopia - 100% vibecoded using @threejs and @OpenAI's codex.
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Big step forward for @hytopia with NEO launch Get to testing! Building! Breaking and shipping new stuff! The new performant framework is a massive unlock to all devs and then gamers who play If you don't want to build a game, play around with: - Plugins - Share content - Create Three.js visuals that will knock soaks off The modular nature is just an overall stepping stone for the platform. We continue to think how do we remove friction so that devs can dev quicker and gamers can play a smoother game, Neo really is that answer ✔️ Like Temp said: 1) Platform Improvements will be coming fast ✅ 2) Chat/Social System revamp ✅ 3) Microtransactions live on NEO ✅ 4) Tons more coming soon ✅
Apr 10
🚨 HYTOPIA-NEO, the next generation of the HYTOPIA framework, is live for testing. Neo will quickly replace our old "HYTOPIA SDK" as the final generation of the HYTOPIA game client/server. We'll be releasing a full announcement, overview & demo video soon, but if you're ambitious, here's how to get set up! 🧵👇
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I live by many notions, some of them being: - I am always wrong. Listen to everyone completely and then make a clear thoughtful decision - Ego at the door... I always take my boots off. If you are an expert in XYZ field I want to learn from you. No matter who/where they come from you can learn something from them - Building is better as a team - Put yourself in the position to get LUCKY. This especially goes for Business - Breathe. Nothing should be reactive - Skate to where the puck is... If you aren't, you are already 10 steps behind Couple more but these are the building blocks.
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Pretty crazy and productive 1st 24 hours with several meetings and calls (Both team and community members) My belief is and will remain you are "Your Community"! The community at @hytopia has been through a lot but boy are their some talented people! 🔥 Fired up to work alongside everyone and keep the info channels alive. Things to come likely next week: 1⃣ Weekly update (Even if small or nothing to say from production I will still post). Many times weeks/months go by without an update. There is always stuff being done 2⃣ Weekly or Bi-Weekly Calls (I will likely be starting back up with community calls) I know spaces fell off. Well I'm not here to sell anyone anything, but I am here to talk Hytopia and all the stuff that is happening 3⃣ More spotlights (You don't know what you don't know) - For example. I bet you didn't know that @sharecashBTC recently started his project Sunday afternoon and here he is. All after work and 100% vibe-coded using @GeminiApp @threejs & @Blender (x.com/sharecashBTC/status/20… & x.com/sharecashBTC/status/20…) 4⃣ Macro View in a Micro Landscape. Gaming is changing and faster than you can blink. Claude releasing new AI Agent products weekly and people finding it hard to keep up. Well gaming is no different. I think we are going through a period of rapid change that has never before been seen. AAA studios are struggling and indi developers are finding their stride. - But where to monetize? - Where to host? - Where to find a proper community? - Welp maybe my next Macro Gaming Piece can solve that for everyone 5⃣ Community Suggestions - I'll be listening to the people. Those who helped create what we have. How can we help build the products needed and also survive the brutal winter that comes for most projects while sticking true to the teams vision Takes a village. I promise I will improve weekly. Down but never out my fellow gamers. Since the 1st lobster flipped in Runescape to the 1st 1M CCU Game we have I'll be around supporting the users 🫡 PS: Don't mind the image will get a permanent one made for next week properly. Would rather stay update and move fast than look pretty ⛳️
When I tell you, I know nothing about coding @hytopia …I mean it I am just extremely OCD… I am almost satisfied with his tail an animation. Thank you @GeminiApp and @threejs 🙇. @Temptranquil - this will be a free model for everyone on hyTopia. We all loved Kurama 🦊
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There is a massive opportunity in the UGC games space for whoever builds a fully networked (multiplayer) three.js native game engine with first-in-class support for vibe coding. I look at it as "Steam for Three.js." - Hosting - Monetization - Distribution - Game Dev - All in 1 place Vibe Coding and Game making is all fun and games, but if you are a developer, you still need to monetize. There are devs who work for years for a single payout. There are also devs who go to platforms like Roblox and are able to make $1-$10M in a single year by leveraging all their tech. But many constraints over there There are also many other issues but these are just some of my early thoughts. As we push Neo SDK out to the world I will try to get everyone to test it even just once - Super Easy to Vibe Code on - Massive Unlocks for AI Agentic Flow/Engineering - Crazy fast unlocks which is key > How can I test, change and ship faster 💡
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It's true! Time to bring Hytopia back into the discussion 😈 If you want to help build the "Future of Gaming" let's chat! We've got some crazy stuff cooking with Neo & Open-Source Engine now! Dm's are always open 🤝
Replying to @HerculesLegend
@HerculesLegend is going to be assisting us at @hytopia with coms, so be sure to give him a follow!
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