As you may have seen - we released #UE5 today as well as our new Epic Developer Community site - dev.epicgames.com/community/ ! This has been the big project I've been working on over the last year. Welcome to the UE5 era everyone :)
The team and I at Epic is looking for input and feedback on our #ue4 community experience - The survey will end on Sunday already, and will be an important tool for us to set the path forward. Thanks! - huge.az1.qualtrics.com/jfe/f…
Hey #UE4 folks!
We’re conducting a short survey on the Unreal community experience—and we’d be eternally grateful if you shared your feedback with us 🙏
To help us shape the community, complete this survey by EOD Sunday:
huge.az1.qualtrics.com/jfe/f…
Thanks in advance 🤗
I am on our @UnrealEngine Inside Unreal livestream tonight (Euro)/afternoon (US) to present a continuation on my #ue4 water feature video from before the holidays - Jump in :) - forums.unrealengine.com/unre…
After some radio silence - Here is where I have been spending my time - I built this for our 4 26 #ue4 release, over the past two months with our brand new water system! My feature video on water is coming very soon, followed by a livestream!
unrealengine.com/en-US/blog/…
I worked together with Brian on a piece of next gen gaming for the #ue4 site, along with a number of other industry people. Where we see things heading in the next couple of years!
Tomorrow evening Euro time/East coast afternoon I will join our #ue4 education livestream to go through our recently Kickstarter schematic overview of UE4 8 hour long course!
Please join us for another Unreal Educator Livestream this Friday, May 22nd. Our topic will be,
Unreal Kickstart: Exploring the Anatomy of Unreal with special guests @Hourences@sindromequijoteforums.unrealengine.com/unre…
We want to make it even easier for independent game developers to succeed with Unreal, so now, instead of a 5% royalty after your game earns $3,000/quarter, you owe Epic nothing until your game earns $1 million!
Why is my entire gamedev feed not screaming about how UE4 is now free-to-use until your revenue passes ONE. MILLION. DOLLARS.
That is holy geeze good terms. Like. Holy geeze. unrealengine.com/en-US/faq
Check out what I spent the past few months on diving into! Our awesome new sky/cloud system in #UE4. All the way from the basics to a 1000x1000km spherical world with seamless blending to space and volumetric clouds!I'll have much more spin off content coming soon. #gamedev
🌅 Render beautiful and fully dynamic skies with the improved Sky Atmosphere system, now available in 4.25. #UE4
See the possibilities in our new presentation:
unrealengine.com/blog/explor…
Working on a Blutilities talk. Anyone have any tools or features for level/editor workflow that you've always wanted? What kind of things do you do often and feel should be automated or easier/faster? Give me some challenges :) #UE4 1/2
2/2 Got:
Auto set naming convention on asset import
Select by spherical radius
Hide by distance (= perf)
Set optimal Lightmap size per asset or per actor
See all assets that need saving
Auto setting Meta Data to identify original author of assets
Later this week I will be at @gdcon in Poland. Come say hi! Aside from a few stage talks we are also doing a workshop to get into UE4, with our cool new schematic overviews of the engine (will be available online in ~months) - 20 spots av. Friday morning - gic.gd/workshops/
We launched our Unreal Indies pages overnight, and our on-going interest and commitment to support indie studios globally. Get in touch with our team at indies@unrealengine.com any time!