Joined April 2019
1,313 Photos and videos
Pinned Tweet
Today I start a new chapter and join the @Hytale team as a Game Designer and Developer to work on Minigames. I’m SO thrilled to bring everything I know into the team and learn even more while making great games that everyone can play, explore and take inspiration from.
180
104
1,567
76,644
Hugo 🌳 retweeted
Jun 8
We are truly excited to collaborate with the community for this Hytale modjam! It has been our mission from the beginning to celebrate Hytale's modders, and to highlight their creativity and efforts to expand the game's potential. Partnering with @HytaleModding for this event was a natural choice given their role as a cornerstone of the Hytale modding community, and making open source documentation and resources easily available to players. We can't wait to see what everyone cooks up! πŸ”₯
πŸ“’ Hytale's Third Modding Contest is here! πŸ“’ Create a Hytale Mod in 7 days Compete for $5,000 (USD) in prizes, funded by Hypixel Studios! The best mods will be judged LIVE by @ItsBuddhaCat, @RyanHCode, @KweebecCorner, @Kaupenjoe and @_Hawkon! Starts June 15th. Learn more information about the timeline, prizes and more here πŸ‘‡πŸ» hytalemodjam.com/
17
51
749
45,059
Hugo 🌳 retweeted
πŸ“’ Hytale's Third Modding Contest is here! πŸ“’ Create a Hytale Mod in 7 days Compete for $5,000 (USD) in prizes, funded by Hypixel Studios! The best mods will be judged LIVE by @ItsBuddhaCat, @RyanHCode, @KweebecCorner, @Kaupenjoe and @_Hawkon! Starts June 15th. Learn more information about the timeline, prizes and more here πŸ‘‡πŸ» hytalemodjam.com/
14
35
200
55,954
Β‘Ahora trabajo en @Hytale! πŸƒ Hablemos de ello y las ΓΊltimas noticias πŸ‘‡ youtu.be/Ki_Pm81F79w
6
17
298
5,072
bump
me when its pre-release thursday
5
6
154
4,799
Good Morning
15
2
146
5,467
MCC: Project G.L.O.P. was fantastic :)
3
2
238
5,836
Hugo 🌳 retweeted
Your Project G.L.O.P. winners are the CYAN COYOTES! πŸ‘‘ @AypierreMc @Math0X @Shadoune666 @TheGuill84
46
408
5,954
256,867
Hugo 🌳 retweeted
babes wake up IT'S MCC DAAAAAAAAY πŸ—£οΈ
35
154
2,188
64,182
Hugo 🌳 retweeted
Project G.L.O.P. is coming to a screen near you TOMORROW. Starring @milllkberry, @highkeyoli, @LaKitty101MC, @Khaos_Korps, @maezes_, @ImaShepLive, @SB_737, Shronky, @Noctis_Mori & @TheNoxite
26
107
1,914
70,703
Hytale hytale hytale Starting on monday πŸ₯°
Replying to @HugoTrork
maybe if you say it 3 times in a row you get hired
15
6
306
14,031
Hytale πŸ‘€
4
2
512
39,015
Hugo 🌳 retweeted
Let’s get this show on the road! Next stop: Project G.L.O.P. update video πŸš‚πŸ’¨ youtube.com/watch?v=RFWtHekb…
9
52
775
95,108
Hugo 🌳 retweeted
looking to hire exceptional developers to reach the full potential of Hytale, flat structure, LF self-driven individuals show me what you've been working on πŸ‘‡
132
62
1,478
88,047
Hugo 🌳 retweeted
Here's one of the new pieces of music from the latest Hytale update. When things get difficult, heroes must perservere. I hope this music can help anyone who's facing challenge to find strength. youtu.be/gN2kAHHO7yU?si=pNGK…

10
19
130
6,181
Hugo 🌳 retweeted
We've made some changes to Server Discovery, we will now use protocol version in the heartbeat instead of server version to give server operators time to update without being removed from newer clients. Read more on the changes shipped in 0.5.2: hytale.com/news/2026/5/hotfi…

3
13
134
5,522
Rotterdam I am in you
2
1
13
941
Hugo 🌳 retweeted
May 27
I will also talk more about how this system fits into the overall "World Scripting" extension of our upcoming Visual Scripting. Hypixel started with adventure maps and we want to provide the tools to bring unprecedented levels of adventure to Hytale.
May 27
ICYMI: Hytale’s Update 5 is out! We want to shine a spotlight on our new Trigger Volume Tool which allows you to place persistent 3D volumes that trigger configurable effects when conditions are met. Think of these 3D volumes as tripwires that are completely invisible to the player. However, when something happens inside of it (a player walks into it, a creature walks out, a block is placed, an arrow is shot, etc.) it will react by running a desired effect. Here’s a compilation from our Level Designers demonstrating what's possible with this tool. Not a single line of code was written to do this. 100% UI based scripting! 🀯
7
22
280
9,349
Hugo 🌳 retweeted
May 27
ICYMI: Hytale’s Update 5 is out! We want to shine a spotlight on our new Trigger Volume Tool which allows you to place persistent 3D volumes that trigger configurable effects when conditions are met. Think of these 3D volumes as tripwires that are completely invisible to the player. However, when something happens inside of it (a player walks into it, a creature walks out, a block is placed, an arrow is shot, etc.) it will react by running a desired effect. Here’s a compilation from our Level Designers demonstrating what's possible with this tool. Not a single line of code was written to do this. 100% UI based scripting! 🀯
54
142
1,782
93,636