this very DIY contest campaign with
@IDEOVC got us to test some of our assumptions around the design -> distribution -> production phases to get creators to design something people want to avoid overproduction.
still yet to see if this model works with a community voting on a design whether they would actually buy the final product!
its a tough model to coordinate manually, which i would rather feed the process into an agent to run multiple contests like this at a faster pace on
@jokerace_io
a lot of this still depends on whether the creator or the platforms used have the distribution to help accelerate eyeballs paying customers.
we saw over 3000 votes from 53 unique wallets on the contest with 1,722 votes going to the final winner
@seanxthielen yet we are still to see whether this equates to sales on the winner's pre-order drop. if it doesn't we have to understand why sales don't convert even if a community was excited to vote...
Now that the Cyberphysical contest has come to a close, we wrote up a retro to share our learnings.
Throughout a three-month campaign, we explored themes around ->
// the adoption of 3D design, genAI, and digital tools
// how this can help creators design concepts of physical products to avoid overproduction
// how community voting can help distribution of ideas and if it translates to final sales