why wouldn't the games take lesser storage as they used to before?
modern game uis are literally just websites now. modern warfare 3 runs its menus on react and electron. you are giving up 16gb of ddr5 ram just to render a battle pass button
nvidia dlss 3 is a software scam to let unreal engine 5 devs skip optimization. why write clean c when you can force gamers to buy a 5090 to fake 60fps using a 480p base render?
directx 12 was supposed to save us but game devs just wrap their directx 11 code in a translation layer. you are losing exactly 20 percent of your gpu power to a microsoft api wrapper
epic games ruined a generation of programmers with blueprints. visual scripting takes exactly 10x more vram than native code. we have people shipping 80gb games who dont even know what a memory pointer is
unity developers are just as bad because they refuse to learn memory management. they let the c# garbage collector run things at 120hz and then blame your ryzen cpu when their 2d pixel platformer sucks
destiny 2 is 120gb because bungie leaves 4 years of dead seasonal events on your hard drive just in case they wanna reuse a gun model. ur ssd is just a landfill for agile sprints
this game was only 5GB btw.
modern game engines killed the art of file compression and optimization.