#つぶやきGLSL float i,e,R,s;vec3 q,p,d=vec3(FC.xy/r-vec2(.5,-.3),1);for(q.zy--;i <99.;){o.rgb =hsv(.1,.2,min(e*s,.65-e)/45.);s=1.;p=q =d*e*R*.3;p=vec3(log2(R=length(p))-t*.8,exp2(-p.z/R .9),atan(p.y,p.x)-t*.4);for(e=--p.y;s<3e2;s =s)e =(dot(sin(p.xy*s)-.5,.5-sin(p.zy*s)))/s*.3;}