Technical Designer | UE5

Joined May 2025
9 Photos and videos
Jean-Baptiste Louis retweeted
California state assembly passes the 'Protect Our Games Act', pending approval from state senate and governor: Under the act, video game companies would be required to provide 60 days notice before taking a digitally sold game offline and must provide a patch or alternative version for continued access — and must offer refunds if doing so is not possible. ➡️ msn.com/en-us/news/technolog…
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Jean-Baptiste Louis retweeted
Yoooo, a little practice session today, having fun with some impacts ! 💥
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Jean-Baptiste Louis retweeted
CHEAP EXPLOSIONS is available on FAB !! 💥💥💥 Easy to use stylized explosions system, almost 100% computational noise based and PERFORMANCE FRIENDLY Go craft your own big booms !! 🔗fab.com/s/2297ccc021e9 #indiedev #gamedev #VFX #UnrealEngine5
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Jean-Baptiste Louis retweeted
Yooo it’s been a while so here’s today’s warmup ! Trying not to overthink with only 5 frames, it’s a pain ! 🔥🔥🔥
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Jean-Baptiste Louis retweeted
Heyyy quick style experiment on a healing shockwave !! #VFX #indiegame #UnrealEngine
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Jean-Baptiste Louis retweeted
Steam page for my first commercial game is up :D
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Hey! Made a volumetric cloud in UE5 (Niagara Custom shader) a good alternative for volumetrics from unreal #IndieDev #shader #vfx
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Hey! I made a semi realistic fire VFX in UE5 🔥🔥🔥 (Niagara Procedural material) #UE5 #gamedev #indiegame
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Setup -> - sprites with fixed draw order (~16 particles) - translucent material with 3D noises - blackbody for color accuracy
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Jean-Baptiste Louis retweeted
Yoooo ! 🔥🔥🔥 I crafted something new for my portfolio, it was sooo much fun !! #VFX #IndieArtists #UnrealEngine5
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Jean-Baptiste Louis retweeted
I've transfer the water shader by @JBL_GameDev he shared (Thank you so much) inside Unity and then combining it with my own masking shaders. It's amazing! VFX/Shader/Texture commisions are opens here : fiverr.com/s/BRAzjg7 #gamedev #unity3d #vfx #indiedev #indiegamedev #Unity
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Jean-Baptiste Louis retweeted
🌊🌪️Created by Senior II VFX Artist, Gregory Oliveira da Silva, this is a stylized water tornado material made in Unreal 5! It uses scrolling textures and cleverly applies Fresnel gradients to simulate anime-style lighting. #VFXFriday #VFX #realtimevfx #gamedev
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Hey! I made a stylized water vortex based on my previous water shader (x.com/JBL_GameDev/status/203…) Free graph below :) #UE5 #shader #indiegame #gamedev
Hey! I made this stylized water shader in UE5. No map, no texture, 100% code and its available for free (link below) #indiedev #UE5 #shader
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Butterfly VFX made in UE5! What do you think? #IndieDev #UE5 #VFX
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With a bit more work on the flying movement
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Hoy lotr fans! I made a palantir shader in UE5 -> Simple sphere mesh single opaque material Code available below :) #UE5 #indiegamedev #shader
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Jean-Baptiste Louis retweeted
Yooo !!! ⚡️⚡️⚡️ I've been experimenting with some impact frame setup these days 👀👀👀 #VFX #UnrealEngine #2DFX
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