Joined March 2014
1,024 Photos and videos
XR for Everyone! This is a goal we aim for at every touch point. In this blog I share how we keep this in mind for our website, content, and even expo experiences. Hoping you check it out and it gets you thinking or talking about accessibility today.
Accessibility is not an after thought, it’s the foundation. For Global Accessibility Awareness day, we’re highlighting how that mission extends beyond our games with our latest community blog featuring User Experience Research Lead, Jazmin 👇
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this week has been magical 🥰
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Happening today!! Even the copper thieves who cut our power can’t stop us!
Do you love [JOB]? CEOwl @buddingmonkey and former CEOwl @DevinReimer are hosting our 10 year Job Simulator anniversary celebration live on Twitch April 6th! 🎉 The party starts at 11 AM CT and YOU’RE INVITED! 🔗👇

ALT Job Simulator JobBot character with "Starting Soon..." glitching across their screen with a cubicle background and a hand throwing a donut

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We talked with Andrew Eiche of Job Simulator's Owlchemy Labs at GDC about how the company stays relevant in an ever-changing VR landscape. Details here: uploadvr.com/job-simulators-…
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I'll be here tonight! Can't wait to see my SVVR peeps ✨
Mar 13
See you in an hour for SVVR #100!
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Hii #GDC2016! My friend Claire Rice and I will be roaming the expo floor today with our vegan coffees and tea. We'd love for you to say hi!! Especially if you like UX, XR, Accessibility, and cute sparkly things!!
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In my 22 years working in games, I’ve never been this happy. Thank you. Thank you so much 🥹
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I'm so excited and honored to share that I'm a nominee for the "Impact Through Education" category at @thegamehers awards! My knowledge sharing in the XR Accessibility space resonating with industry, alongside talented women in gaming, means the world! bit.ly/tghvoting
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3 Sep 2025
It's meeee!!! In this video, I talk about what I do for work! I have so much gratitude for the position, the team, and everyone we work with on these projects. Making VR games accessible at Owlchemy Labs is absolutely the best 💜
At Owlchemy Labs, accessibility isn’t an afterthought—it’s the blueprint. Learn about how we go from research and playtests to quirky chaos in Dimensional Double Shift with our latest Dev Vlog featuring @JC_3D 👉ow.ly/b3yO50WPW2I
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Well would ya look at that. Excited to share what's up our sleeve at @OwlchemyLabs!
🗓️ ICYMI! VR Games Showcase Airs August 12: 🤯 Surprise VR Game Announcements 🆕Glassbreakers, Forefront, Reach, Aces of Thunder 🤼Dimesional Double Shift, Among Us 3D Updates 🕹️Flat2VR, Soul Assembly, Fast Travel Reveals Pre-show 8:40am PT. Subscribe: buff.ly/cvmXOX8
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7 Aug 2025
Calling all creators going to Gamescom! Here's a rad opportunity for ya📣
Our team at @OwlchemyLabs is heading to #Gamescom! Creators, we want to meet all of you! So lemme know if you're going and I'll toss you an email with the details!

ALT La Knight La Knight Let Me Talk To You GIF

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9 Jul 2025
Liana! Your dedication to accessibility in gaming is legendary, so this is such an honor 🤗 I'm grateful you recognize my efforts, and I'm excited for the work we'll do together!
For my fellow accessibility-related work peers (or just anyone interested!), @VRoxygen did a really rad case study after playtesting our (stupidly addictive) Cosmonious High game! So proud of @JC_3D and everything she does heading accessibility efforts at @OwlchemyLabs 🥰 vroxygen.com/case-studies/co…
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For my fellow accessibility-related work peers (or just anyone interested!), @VRoxygen did a really rad case study after playtesting our (stupidly addictive) Cosmonious High game! So proud of @JC_3D and everything she does heading accessibility efforts at @OwlchemyLabs 🥰 vroxygen.com/case-studies/co…
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5 Jun 2025
Any of you know games or apps in VR with captions for non-speech sounds, such as "BOOM" for an explosion or "SNAP" when an avatar snaps? Non-VR games with captions would be great to see as well! I asked this over at Bluesky and nothing has come up yet. #A11Y #XR #gamedev
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9 Apr 2025
Today was a rootin’ tootin’ dimension-releasing good day! So excited to share Hexas with y'all 🤠
Saddle up, Pardners, Conglomni Corp has opened HEXAS, the newest Dimension in Dimensional Double Shift! Travel ain't free though! There's a Room Browser, new gameplay, new rewards, and it's only $4.99! PLUS if one of your buds owns it, you can all play! meta.com/experiences/dimensi…
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18 Mar 2025
This is happening today!
Are you at #GDC this week? Then don't miss out on some stellar talks from our Owls. Starting tomorrow at 9:30am PT our CEOwl is discussing Dimensional Double Shift in a postmortem, followed immediately by accessibility insights in XR with our own, Jazmin Cano.
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Accessible Gaming: Study Participants Wanted. Linked to players needing aim-assist and slower games.... switchgaming.blogspot.com/20…
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This is one of the most unique experiences we’ve ever developed. Owlchemy’s first MR app. Jumping modalities. Very special.
JobBot is [STRUGGLING] with ACTUAL reality, now it's up to you to save them! In Owlchemy Labs’ first Mixed Reality app, Inside [JOB], you will solve puzzles, play mini-games, and serve up JobBot’s favorite beverages while learning the ins and outs of interacting with Android XR. [READ]: owlchemylabs.com/blog/save-j…
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20 Nov 2024
Patch 1 for DDS went live yesterday! Here are the accessibility improvements: - Pepper grinder can now be used with one hand! - Fabricator now displays gear COLORS and PATTERNS for better legibility by all players - Added background images behind character names in subtitles
DDS Patch 1 is Live, coworkers! -Garage now has a last call -Banana positioning is improved -Quality of Life improvements implemented -Over 40 bug fixes, and more See full notes on our blog: owlchemylabs.com/blog/dimens…
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15 Oct 2024
My 1st time at @mEnablingSummit! I'm learning how various industries incorporate accessibility into their work, and what they expect in the future. Looking forward to getting on this Grand Ballroom stage tomorrow to talk about accessibility in @OwlchemyLabs VR games!
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15 Oct 2024
It's been interesting to hear how often the topic of AI in accessibility comes up! The consensus I'm hearing is that you still need human involvement in design and development for accuracy and quality. #mEnabling24
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