User Testing Infrastructure for VR & XR Games & Apps

Joined September 2014
133 Photos and videos
Voice chat was confusing in live multiplayer. Players couldn't tell who they were hearing or if their mic was on. The fix: mic runes on the wrists. Bring to face to speak. A UX problem became a VR-native interaction. Full story: vroxygen.com/case-studies/cr… #VRUserTesting #VRTest
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Reviews said enemies were too hard. The team checked balance. Damage, enemy speed, everything. Videos showed the real issue: almost nobody knew they could block spells. Tutorial added. Problem solved. Full story: vroxygen.com/case-studies/cr… #VRPlaytesting #VRUserTesting #VRDev
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Every player ran straight to the center of the map. Nobody took the first crystal. Nobody explored the camps. Not because they didn't want to — boulders were blocking their sightlines. Rocks moved. 20% started navigating differently. Full story: vroxygen.com/case-studies/cr…
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Mystic's testing process seemed fine. Then paid influencers hit bugs before Steam Next Fest. Host and client experience multiplayer differently — their testing only covered one side. Wake-up call. Six months later they shipped Early Access. Full story: vroxygen.com/case-studies/cr…
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During GDC, we’ll be meeting with teams building VR games, apps, and immersive experiences to share how studios use VR Oxygen for user testing and player behavior insights. If you’re around, DM us to connect! #GDC2026 #VR #XR #VRUserTesting #VRPlaytesting
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Massive congratulations to @arvoreimmersive and @SonyPicturesVR on the announcement of The Boys: Trigger Warning! We are incredibly proud to have been a strategic VR user testing partner throughout the entire development cycle! #TheBoys #VRUserTesting #VRPlaytesting #VR
A new chapter of The Boys is here. 🔗 Pre-order now on Meta Quest: meta.com/experiences/the-boy… 🔗 Wishlist on PSVR2: store.playstation.com/concep… @SonyPicturesVR @SonyPictures @VoughtIntl @TheBoysTV
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9 Dec 2025
Millions lost. VR games & apps build wrong experiences relying on guesswork or subjective feedback. VR Oxygen enables studios to build with absolute confidence by streamlining VR user testing and providing actionable insights. vroxygen.com #VRUserTesting #VRPlaytesting
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23 Sep 2025
It was wonderful to connect with our users, partners, and friends at #MetaConnect2025! Trying the new Ray-Ban Display AI glasses and the Meta Neural Band was exciting, as was seeing the new partnerships with major studios like Walt Disney, Universal Pictures, and James Cameron.
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VR Oxygen retweeted
For my fellow accessibility-related work peers (or just anyone interested!), @VRoxygen did a really rad case study after playtesting our (stupidly addictive) Cosmonious High game! So proud of @JC_3D and everything she does heading accessibility efforts at @OwlchemyLabs 🥰 vroxygen.com/case-studies/co…
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12 Mar 2025
VR Oxygen is at GDC next week! Our schedule filled up fast, but we still have a few slots open to explore partnerships or catch up—DM ASAP!
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24 Feb 2025
Ever wonder how much your VR UX efforts are really paying off? Understanding the return on investment (ROI) from VR UX design is crucial for anyone involved in the business strategy of VR development: vroxygen.com/blog/maximizing…
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3 Feb 2025
Creating a successful VR product isn't just about having a great idea. It's about making sure that idea works for the people who will use it or play it. That's where VR UX strategy comes in. vroxygen.com/blog/ux-strateg…
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27 Jan 2025
Unlike web or mobile, VR offers rich, multidimensional data that demands a unique approach to user testing. Its immersive nature introduces new factors like spatial data, immersion metrics, and real-time feedback, all key to finding meaningful insights. vroxygen.com/blog/key-differ…
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6 Jan 2025
As the integration between VR, mobile, and desktop platforms continues to grow, testing omnichannel experiences has become increasingly essential. Ensure seamless and cohesive user journeys by addressing the unique challenges of each platform vroxygen.com/blog/cross-plat…
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27 Dec 2024
VR user testing presents unique challenges. VR sessions involve more layers of interaction compared to traditional apps. To truly understand user behavior in VR, we must deconstruct this complexity, uncovering insights beyond traditional clickstream data. vroxygen.com/blog/understand…
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15 Oct 2024
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2 Apr 2024
It was a great experience to speak at @sxsw about #VRAccessibility and #AccessibleXRGames. We shared a practical guide on how XR games can incorporate inclusive design practices into the development cycle with all stakeholders on board. DM if you want to know more! #SXSW2024
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