Director and High Torchbearer @ WRAD Studio / Interactive Art Director Animator / Rive Ambassador

Joined May 2010
571 Photos and videos
Pinned Tweet
Replying to @rive_app
@rive_app is magical ✨
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Remember, freelancers and contractors: reliability beats talent 2:1. Always do what you say you are going to do, follow through, communicate quickly, over-deliver, and you will always be the one that gets the next job, and will be the one clients recommend to their friends.
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I had to do a double take on this book on Real-time Rendering from 2018 @rive_app
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I got a GLB importer working in @rive_app with a 3d scene grid that shows light positions and direction, along with a built-in wireframe renderer. Available in Rive Community files with documentation.
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When I read tutorials and docs for GLSL and WGSL, it’s always a single gradient triangle on the screen. How do you go from that to this
Experimenting with @threejs to create a colourful particle explosion for the @Start_Digital Lab. Built using the GPUComputationRenderer, custom depth shaders and post processing. Demo: cullenwebber.github.io/three… Source code: github.com/cullenwebber/thre…
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Joey Judkins retweeted

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Ever since @rive_app revealed their GPU Canvas early access feature yesterday, I’ve been swimming around the internet looking for great resources to learn how GPU shaders work. I think I found the best intro on YouTube, here it is: youtu.be/YinfynTz77s?si=PLQu…
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“best result”
Breaking: Studio uses whichever tool gets them the best result in the least time.
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Does anyone have any boilerplate setups for these experiments, or do you pretty much have to script them from scratch every time? GLB importer, texture map, etc?
Here’s another gpu/3d experiment. I’m so excited to see what all you Rive users dream up using this new feature!!!
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Some quick tips for speed control for your @rive_app animations! #rive #animation #ui
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Joey Judkins retweeted
ok this is happening collabing with @JJMotionStudio and @wrad_work and some more great animators for a fun @rive_app project LFG🚀
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Wait I love this
May 14
🎓 Stateful Components tutorial A new way to reuse components in Rive without wiring up a separate view model instance for each one. Override properties directly in the inspector for faster iteration. Significantly reduces complexity and enables quick design iteration.
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Joey Judkins retweeted
May 15
🎯 You can now fire Actions on a State or Transition in Rive. Use them to update View Model data that your runtime code reacts to. Full tutorial:
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Last chance to sign up for the Collabo-Rive project! There are 19 people participating so far, it's going to be amazing! We're cooking up the project files and getting everything ready for the big kickoff. @rive_app
It's official! The first @rive_app Great Collaboration is on. Details about timing, rules, and theme coming soon. For now, sign up here if you are interested: docs.google.com/forms/d/e/1F…
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If you want to sign up for the @rive_app Motion Corpse (Collabo-Rive), go follow @wrad_work and sign up on their google form! Signups will go through next friday, May 15th, and the project will go until June 15th (with possible extension if necessary) I'm working on the theme and project file RIGHT NOW, it's going to be a fun one! Tag anyone you'd like to see participate. @AshleyBest @jeffamcavoy @novikoff @radbar_1 @Wazzupcatita @MayteCG #collaborive
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Joey Judkins retweeted
It's official! The first @rive_app Great Collaboration is on. Details about timing, rules, and theme coming soon. For now, sign up here if you are interested: docs.google.com/forms/d/e/1F…
Hey who wants to do a @rive_app Exquisite Corpse?? I think we should. I’ll get a signup going.
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Hey who wants to do a @rive_app Exquisite Corpse?? I think we should. I’ll get a signup going.
2000 artistes ont été mis au défi de créer une animation 3D de 5 secondes pour faire descendre une balle du haut vers le bas de l’écran. Toutes les séquences ont ensuite été assemblées pour créer une gigantesque machine à billes collaborative.
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Remember if you use @rive_app and want to request a feature or update, go to community.rive.app/c/feature… They've been checking these off left and right lately!
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Hi everyone Breath of the Wild came out 9 years ago, that is all
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Joey Judkins retweeted
If you're interested in learning @rive_app but aren't sure where to start, I'm excited to bring you a new short video that will get you up and running in about 10 minutes. You'll create an interactive design using Rive's vector shape tools, inputs, and even use a little bit of data binding. This is for true beginners, so please dive in and enjoy the video! I can't wait to see what you create in Rive.
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