Joined January 2024
86 Photos and videos
Jamango! retweeted
two of our most talented artists had never written a line of code this week they vibe-coded a game with Claude on Jamango - two days later they had a banger playable on the web just in time for the world cup meet Mango League: Jamango x Rocket League ⚽️ jamango.io/game/FB2A0/mango-… #threejs #jamango
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6 months ago we started rebuilding our avatar system from scratch... and they're finally here 🎉
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I Built the BIGGEST ARMY of Cute Robots...
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“Where’s your gaming PC?” Don’t need one 😎
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Jamango! retweeted
my favourite new jamango avatar 😎
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The Most infuriating RAGE Game… #indiegames #ragegame #ragequit #webgames
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Every mango you collect makes the tree bigger 🌳🥭 …but mangoes are ALSO your upgrades. So do you get stronger yourself… or sacrifice everything to grow the tree? 💀 #multiplayer #gamedev #indiegames #webgames
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going swimming on the new jamango 🤿 coming soon to a browser near you 👀 #threejs
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Jamango! retweeted
going swimming on the new jamango 🤿 coming soon to a browser near you 👀 #threejs
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Only 1% Can Draw a Perfect Circle… So I Used Code #gaming #gamedev #coding #circlegame
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The Before vs After Is Actually Insane... #gaming #indiegames #gamedev #webgames
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Can I Become the Richest in This Game? #gaming #gamedev #browsergames #simulation #webgames #indiegames
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This Entire Game Was Made by AI in 2 Hours 🤯🤯 #gaming #gamedev #ai #multiplayer #browsergames #indiegames
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We Gave Everyone Infinite Grenades… (Bad Idea) #gamedev #browsergames #jamango #fyp #chromebook #chrome
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Stop Doing This If You Want Your Game to Blow Up... #gamedev #indiegamedev #browsergames #jamango
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Playing games doesn’t get easier than this... #gaming #browsergames #chromebook
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Impulse bows seemed like a fun idea… until players completely broke the game 💔 #gamdev #browsergames
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We wanted to share some of the progress we’ve seen during alpha so far, and give you a sneak preview of what we’re excited about early this year, especially around content and creator opportunities. Since November, we’ve been investing more time in building and prototyping games with our internal studio team. To date, we’ve run 50k playtests. This has given us some great insights into the creator journey, and also some initial benchmarks for how games perform on Jamango!. As content volume has increased, we’ve also seen consistent improvement across our core platform metrics, largely driven by more games and a growing library: Bounded retention D1: 21% (up from 7% in June) D7: 10% (up from ~0% in June) Average session length 15 mins (up from 6 mins in June) Of course, during our alpha window player numbers are expected to remain relatively small - however, the direction is clear: better games lead to more players sticking around, playing longer, and coming back. This is exactly the foundation we want in place as we move toward beta, and there are still a tonne of improvements we’re actively working on before launch. So what does this mean for creators on Jamango!? 1/ The opportunity to create, establish yourself early, and grow alongside the platform is getting stronger every week. More creation = more games = more learning = more growth. 2/ Later this week, we’ll share details on our Beta Builders and Beta Bounties programs. These are focused on doubling down on content ahead of beta, with creator rewards and early access to monetisation for selected creators. We’re excited for our beta launch and to build the leading browser-native UGC platform - designed from the ground up for accessible creation, instant play, and for anyone who want to be part of a community that celebrates real creativity!
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