All this talk on the timeline today about P2E, Guilds etc.
What model is going to work economically.
Itโs skins, and in game collectibles. Tokens arenโt needed in a game unless itโs like RuneScape.
Player: earns a skin, camo, weapon attachment
Skin has $ value based on demand. Literally this isnโt rocket science, yet no games have gotten around to the fact that tokens arenโt the answer. ASSETS ARE THE ANSWER.
If I couldโve monetized my Warzone inventory after the pandemic, when I stopped playing Warzone, I couldโve made a nice chunk of the TIME AND MONEY I put into the game back.
These items have value so long as they are in demand and there is somewhat of scarcity to them.
Web3 games need to do nothing more than simply letting players unlock new items, that are potentially scarce, if the game is popular enough it will have demand.
This shit is so obvious but yet here we are in 2023 and thereโs nothing remotely close to this happening at scale in the space yet.
Big Time is the closest Iโve seen, but the assets arenโt fully on chain yet. Play game, earn item, item has tradable value if the player chooses to trade.