Expanding Web3 Brands 📈 Former @seraspaceage 🚀 @3VERSEGAME CEO 🤖 Project Lead of @octohedz 🐙 Available for work 📩

Joined February 2011
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$5.4M in minting revenue. 100K followers built across projects. New website just dropped. Check out what I've been building 👀 Web3 strategy • NFT launches • Community growth • Full-stack dev Open for consulting 🤝 Link below 👇
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MISSION ACCOMPLISHED. 🇺🇸⚡️🦅
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MOTHER: Encore ACT 2 is OUT NOW!
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【大絶賛】GBカラー風のゲーム『Mina the Hollower』が海外レビューでメタクリ「92/100」記録、2026年の平均スコア1位に。『ショベルナイト』開発陣の最新作 news.denfaminicogamer.jp/new… 「地面に潜る戦闘システム」などが評価され100点満点も多数。BIGタイトルを押さえ、2026年ベストゲームに躍り出る
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Belgian nationalist Dries Van Langenhove convicted of 'hate speech' for condemning mass migration, despite court admitting that all his statements were factual
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Is my steam library overkill?
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these are my favorites btw
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I was about to tap into less than 100% of my weekly Claude limit when I prefaced my prompt with "use maximum power". From this I've experienced something I've never seen before.
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Is a game studio with 11 developers an indie studio? Aren’t they just game devs? Where is the cut off?
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Insane that we live in a timeline where you can play Nintendo 64 games with ROLLBACK NETCODE. Here is a clip of me playing Rakuga Kids vs someone in Italy today. The connection felt great the entire time and there were no desyncs. Some games didn't work yet, but this did!
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It feels good to create a whitepaper again! This time, I synced the Gitbook directly from my repository. The Gitbook was a necessary next step to ensure that I keep on track during development. Please feel free to take a look: app.gitbook.com/invite/ZkcLP…
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3 weeks ago, I released Gambonanza Since then the game has reached: - 200k sales (135k on Steam - 75k on mobile) - 300k wishlists I wanted to share the real numbers, what helped the most, and the things that genuinely surprised me as an indie dev 👀 Thread 🧵 1/15
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Paper Tigers, Beat it! (Dev Log #1) Come see how I am making (the world's first?) roguelike deckbuilder rhythm game 🎶
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Name a forgotten game that was hugely influential in the game industry. I'll start with a game sitting on my shelf...
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May 12
Anthropic's Claude team just showed how to build an AI agent with real memory in under 30 minutes. 24-minutes. free. by the people who built Claude. one person 10 agents with memory = a team that runs 24/7, remembers every customer improves itself. worth than $500 vibe-coding course.
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Shout out to when I ate a Kabuto card with hot sauce
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If she says she’s too good for Chili’s on a first date, she ain’t the one
y'all aren't getting $6 margs at Chili's and it shows.
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I'm getting such a better response for my rhythm deckbuilder roguelike on YouTube rather than X. I'm not sure how to break into the gaming community here, but I'm open to tips! This is my second dev log.
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A little over a year later, here's what this dungeon looks like now. It's my favorite in the game. Wishlist Isle of Reveries on Steam! Links below. #screenshotsaturday #zelda
One aim with the dungeon design is to take gimmicks or mechanics usually found in 3D Zelda and apply them in the 2D space. Here's 30s from the third dungeon, which revolves around controlling the flow of time! Support Isle of Reveries on Kickstarter! Link ⬇️ #indiegame #gamedev
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Is this character loveable enough? Is it inspiring enough? 🤔 I'm deciding on a mascot for my new rhythm game.
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