Game laboratory experimenting with AI, NLP, Artificial Life, Emergent stories, and other buzzwords. Working on #Chroniqueur. Directed by @glandeurlessard.
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Horrified by this turn of events, Paulance made a moving plea to spare her child, but to no avail. Ocith was exiled to a faraway land where he survived a few years stealing (and getting caught every time) before being exiled again and eaten in the wilderness by a wild signa.
Our @FDGconf Paper on Chroniqueur's encyclopedic interface:
"Automatic Interactive Documentation for Emergent Story Discovery"
lablablab.net/papers/fdg22-5…
sad and buggy story...
Clementille was starving. She managed to steal *nothing* from Antonon without getting caught. Yet, she was banished for doing that. She failed to plead her case and died of starvation in exile.
Allow me to present our #Chroniqueur project a bit.
The focus is *emergent narrative*
(still an open design problem).
The subgoal is avoiding the daunting learning curves and extensive micromanagement of existing emergent narrative games.
(thread)