LoopAware creates Games, Digital Art Experiences, Screensavers and Tools.

Joined September 2019
Photos and videos
LoopAware - Art in Motion retweeted
Testing dodges against the first enemy AI I made for the game! #gamedev #indiedev #indiegame #unrealengine #ue4 #ue5 #fantasy #rpg #gaming #WishlistWednesday #art
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Looking into #asteroidos for the first time. The flashing process on the Huawei Watch was a breeze. #embedded #yocto #yoctoproject #embeddedlinux #Smartwatch #Opensource
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Just rewrote my entire becos (binary ecos file) loader to implement BCOSv3. Moving on to upgrade the rest of the asset system hierarchy. #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #gamephysics #Blender3d #blenderaddon #Plugins #leveleditor
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LoopAware - Art in Motion retweeted
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LoopAware - Art in Motion retweeted
Checking the bits and bytes for errors. None so far! :) πŸŽ‰ Close to finishing the exporter feature... 🎊 #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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The ecos editor can now export world files using the custom bcos v3 binary file format. #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #Blender3d #blenderaddon #Plugins #leveleditor
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Double checking the ones and zeros, bits and bytes of the exported binary world file. Seems ok. Just a few more tests... #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #Blender3d #blenderaddon #Plugins #leveleditor
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LoopAware - Art in Motion retweeted
Implemented the storage and UI for entity instance data in the world editor. The #Blender3d add-on is almost finished. Time to write a binary world file exporter! #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #gamephysics #blenderaddon
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This is the entity creation process! The binary exporter has been implemented in the #Blender3d addon. πŸŽ‰ #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #blenderaddon
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This is the entity creation process! The binary exporter has been implemented. πŸŽ‰ #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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Material diffuse textures are implemented! And this is how it works! #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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Fixed a glitch with the init of material color. No longer black, should be white. According to design docs. #gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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LoopAware - Art in Motion retweeted
Added collider specific data. Now the user can assign mass and restitution values. Very useful! :) #gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon #screenshotsaturday
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LoopAware - Art in Motion retweeted
Added type assignment to the entity section of the editor. The level editor is coming along well. Next task is to write the binary data exporter. #gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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Hmm, yes, left and right. Get teh fundamentals right! XD I realized after tweeting that I had accidentally swapped the left and right sides. Fixed the texture. ^^' #gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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