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Just rewrote my entire becos (binary ecos file) loader to implement BCOSv3. Moving on to upgrade the rest of the asset system hierarchy. #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #gamephysics #Blender3d #blenderaddon #Plugins #leveleditor
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The ecos editor can now export world files using the custom bcos v3 binary file format. #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #Blender3d #blenderaddon #Plugins #leveleditor
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This is the entity creation process! The binary exporter has been implemented in the #Blender3d addon. πŸŽ‰ #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #blenderaddon
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Implemented the storage and UI for entity instance data in the world editor. The #Blender3d add-on is almost finished. Time to write a binary world file exporter! #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #gamephysics #blenderaddon
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This is the entity creation process! The binary exporter has been implemented. πŸŽ‰ #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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Material diffuse textures are implemented! And this is how it works! #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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Checking the bits and bytes for errors. None so far! :) πŸŽ‰ Close to finishing the exporter feature... 🎊 #gamedev #devops #ecosengine #ecoseditor #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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Fixed a glitch with the init of material color. No longer black, should be white. According to design docs. #gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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Added type assignment to the entity section of the editor. The level editor is coming along well. Next task is to write the binary data exporter. #gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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Hmm, yes, left and right. Get teh fundamentals right! XD I realized after tweeting that I had accidentally swapped the left and right sides. Fixed the texture. ^^' #gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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Experimented and found a way to persistently store data. With or witout the addon enabled. Programatically using custom properties, lambda get/set definitions. #gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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Working on a level editor in #Blender3d Just implemented editor specific data storage as custom properties. There are other ways, but I this will do for now. #gamedev #devops #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #blenderaddon
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Hover-bowling! Line 'em up! 🎳 Experimenting with #gamephysics and implementing different objects to knock about. #gamedev #devops #sdl2 #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #gamejam
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Go for launch, πŸš€ engage! Working on tweaking the physics. Setting the mass to 1.0 had some interesting side-effects. πŸ€“ #gamedev #devops #sdl2 #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #gamejam
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Prepping a trash can for import into the game. Model created by the lovely Jonathan Bernal. #gamedev #devops #sdl2 #ecosengine #popoescape #indiegamedev #linuxgames #bulletphysics #gamephysics #gamejam #Blender3d
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