i create things đź’ż

Joined August 2019
507 Photos and videos
Added the ability to “walk” in my game #indiedev
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added a small intro section where you have to find useful items to escape. #indiedev
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Making a rage plattformer where you control a monkey with guns #screenshotsaturday #indiedev
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Working on my game and added a flappy bird easter egg section
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working on my rage plattformer, small gameplay :) #indiedev #b3d
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trimsheets are fun!
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the way you can sometimes, like with voxel remesh, drag the slider via mouse and due to its lag it sometimes drags to a low value a bit too much and then proceeds to eat 99% of your ram and crashing your program and your PC is a very poor design choice. There needs to be a warning @Blender
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Mad Polygon retweeted
After being on the back burner for a few months the texture regions are finally working Lets us draw shapes directly on textures to tag areas by material type, each having unique bullet hole decals, impact sfx, particles, and other surface-specific behavior đź‘˝
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Mad Polygon retweeted
Mallet brings Source 2 map editor tools into Blender. Hotspot UVs, physics placement, fly camera, scale cage, mirror handle, material manager, AO vertex baking and more. All built around fast workflows for Source 2, Unreal, and Unity. link in comments
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can i get feedback on the level design so far ? specifically the props and environments so far. (ignore the whiteboxing and the empty background fpr now please). #b3d #indiedev
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Mad Polygon retweeted
Will anyone be down for some icon commissions? or whatever you might need, but mostly icons since that is what I have most established.
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Mad Polygon retweeted
We’ve released the official Blender add-on for ZOZO’s Contact Solver, our open-source physics solver developed at ZOZO, Inc. Blender users, please take a look! github.com/st-tech/ppf-conta…
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Mad Polygon retweeted
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progress on my game level. Added buildings modular ones. #gamedev #indiedev #b3d
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Mad Polygon retweeted
28/30 great tip for fast asset creation: not giving a single fuck about anything
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Mad Polygon retweeted
making water
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Mad Polygon retweeted
depth buffer wave emission and collision in godot
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added a laser sight for my rage plattformer. Maybe it helps some peeps and makes it easier #gamedev #indiedev
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added bullet decals to my funny plattformer. #gamedev #indiedev
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added more ~juice~ to my difficult game. Also added more details to the level :) #indiedev
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