I'd almost forgotten what it feels like to put a new build out! Hopefully, this was worth the wait, and I'm looking forward to hearing backer's feedback on the new Radial Menu and Task Management systems.
New / Changes
• Added a new radial menu to replace the NPC and Holo-Display pop-up menus.
• Clicking the left mouse button while looking at objects in the world will now trigger the most relevant default action for that object.
• Pressing F (Action Key) while looking at objects in the world will now bring up a context-aware radial menu.
• Updated the chair prop handling system to be the same as the player character version.
• Updated the Holo-Display so that clicking on objects now sets a "Command Target"
• Added a "Use CMD Target" button to both the Helm and Sensors stations.
• Added new "Orders" buttons to the Helm and Sensors panels that list current station-relevant orders.
• Added the ability to cancel ongoing orders.
• Added the ability to queue up tasks for the NPC crew.
• Built a whole new multiplayer chat system from scratch.
Optimisations
• Significantly improved the tracing/sensing code for how the player character knows what it is currently looking at.
Fixes
• Fixed bug 2528: Polarisation on the ceiling centre window blacking out stars.
• Fixed bug 2521: No Mission Clock
Notes
• Default actions for objects will be designed to make the experience as slick as possible. For example, left-clicking an empty chair will have you immediately sit down, while pressing F will bring up the various NPC options. Similarly, in the future, left clicking an apple will allow you to move it around using physics, whereas pressing F would give you options such as "Hold" or "Eat".
• This build represents the beginnings of proper task/order management on the ship. Simply, raise a shipwide order, and the Task Management system will create and track individual bridge station tasks as needed, which can be completed by both Players and NPC crewmembers interchangeably.