Almost ready for my keynote at @Ase4Games / @ASE_conf ! We'll talk about the various fields we are investigating and what we learned along the way. If you liked my ASE'19 keynote (youtu.be/y1SZhcHBG00) get ready for more ! #Ubisoft#LaForge
The world of work is changing. And so are we.
Six weeks off, being able to work from the studio or from home, having the option to work part-time and much more.
Ubisoft is committed to providing the work experience of tomorrow, today.
Grow with us.
💼bit.ly/UbiMTLcarrieres
Cool new game or VFX demo?
Cutting edge technical results?
Practical solution to common industry problem?
This year SCA is doing a "Showcases" track for people in the animation community to show off their latest work in the most simple way possible.
computeranimation.org/
Although GDC was cancelled you can still watch my talk!
Why Machine Learning can still sometimes be a powerful tool for things we already know how to solve:
youtube.com/watch?v=sUb0W5_w…
The 2020 edition of the GDC has been postponed for a few months, but you still want to develop your knowledge? You can now watch six talks by Ubisoft developers that were originally planned only for conference attendees!
@LifeatUbisoft
I recorded the talk I was supposed to do at GDC. In this presentation, I spend time trying to convey the intuition behind the policy gradient math. I also show funny cats with hats. youtu.be/lN9pXZzR3Ys
In this thread, I'll answer some of the questions we didn't have time to go through during the Q&A part of this afternoon ACM @sigsoft seminar on Debugging And Profiling AAA Games At @UbisoftMTL / @UbisoftLaForge hosted by @sigsoft & @shane_mcintosh .
We are also looking to build more academic partnerships with professors and research labs. Selected professors and their students are welcomed on-site and are given full-access to Ubisoft's data. They also have the possibility to publish what they find!