Software Architect @UbisoftMTL #UbisoftLaForge, Co-Founder @ToolwatchApp. Published Author #Magento, #Xamarin, #Solr, #Angular. Speaker #ASE, #SEMLA, ...

Joined October 2012
19 Photos and videos
Mathieu Nayrolles retweeted
16 Nov 2021
Announcing a brand new studio! We're happy to welcome @UbiSherbrooke our new location opening in Quebec in 2022 🥳🎈
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Almost ready for my keynote at @Ase4Games / @ASE_conf ! We'll talk about the various fields we are investigating and what we learned along the way. If you liked my ASE'19 keynote (youtu.be/y1SZhcHBG00) get ready for more ! #Ubisoft #LaForge
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Mathieu Nayrolles retweeted
The world of work is changing. And so are we. Six weeks off, being able to work from the studio or from home, having the option to work part-time and much more. Ubisoft is committed to providing the work experience of tomorrow, today. Grow with us. 💼bit.ly/UbiMTLcarrieres
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The industrial session of #models20 @modelsconf is starting in 10 min. With talks by Stéphane Alarie (@hydroquebec), Charles Fleurent (GIRO) and I (@UbisoftMTL/@UbisoftLaForge). See you there! modelsconference.org/
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Mathieu Nayrolles retweeted
Cool new game or VFX demo? Cutting edge technical results? Practical solution to common industry problem? This year SCA is doing a "Showcases" track for people in the animation community to show off their latest work in the most simple way possible. computeranimation.org/

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Mathieu Nayrolles retweeted
Although GDC was cancelled you can still watch my talk! Why Machine Learning can still sometimes be a powerful tool for things we already know how to solve: youtube.com/watch?v=sUb0W5_w…
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Mathieu Nayrolles retweeted
The 2020 edition of the GDC has been postponed for a few months, but you still want to develop your knowledge? You can now watch six talks by Ubisoft developers that were originally planned only for conference attendees! @LifeatUbisoft
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Mathieu Nayrolles retweeted
24 Mar 2020
I recorded the talk I was supposed to do at GDC. In this presentation, I spend time trying to convey the intuition behind the policy gradient math. I also show funny cats with hats. youtu.be/lN9pXZzR3Ys
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In this thread, I'll answer some of the questions we didn't have time to go through during the Q&A part of this afternoon ACM @sigsoft seminar on Debugging And Profiling AAA Games At @UbisoftMTL / @UbisoftLaForge hosted by @sigsoft & @shane_mcintosh .
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We are also looking to build more academic partnerships with professors and research labs. Selected professors and their students are welcomed on-site and are given full-access to Ubisoft's data. They also have the possibility to publish what they find!
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