Creative at heart | Lead Gameplay Programmer on @Hytale at @Hypixel | Past: @ForgottenKeySE, @Epicube

Joined June 2011
341 Photos and videos
May 6
Time for some Hytale gameplay/accessibility news, gamepad support drops in pre-release tomorrow! This is the first iteration, we know some things are a bit finicky with it, but it's in a good enough place that we feel okay releasing this to the public! It supports most of the existing controllers (if not all - we rely on SDL3, but I know some of you will have some obscure controllers :p). Hytale features a lot of different keybinds, it was quite a challenge to try to fit most of them on a controller. We came up with an initial layout that we believe covers the most critical aspects of the game. But if you find something that suits you better, you'll be able to rebind controller input actions to what suits you best! As we move to Noesis for the in-game UI, the UI navigation by controller will improve. We had to implement a custom navigation for our current framework UI since it didn't support controller navigation at all. We'll improve it over time, and we'll rely on your feedback as well (you can use the in-game report for that)!
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if you are a gameplay programmer, reach out to me! Pugstorm is always looking for kickass people to join the team & work on games like Kyora and Core Keeper 🫶
In the coming days, employers will see a stream of resumes of once-in-a-lifetime quality folks. An important thing to understand is that Epic never lowered our hiring standards as we grew, and the layoff wasn't a performance-based "rightsizing" as companies call it nowadays. It's a sound bet that anyone with Epic Games on their resume is in the top few percent of their discipline.
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Mar 26
📢 Hytale’s Update 4 is now LIVE! 📢 Today’s blog post dives deep into our headline updates with tons of new screenshots/videos Full Patch Notes. ▶️ Read it here: hytale.com/news/2026/3/hytal… FEATURES & HEADLINE UPDATES - 500 New Blocks - Proximity Voice Chat - Emote Wheel New Emotes - 7 New Hairstyles - New Creative Tool: Revolve - New Sickles Added - And so much more! Thank you for all your continued support and feedback! 💚 #Hytale #HytaleUpdate4
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CALLING ALL MODDERS: Here’s your chance to win up to $10,000 for your Hytale mods! The Hytale New Worlds Modding Contest starts NOW, with $100k in total prizes spread across 65 winners🔥 Compete in the contest’s three different categories - Worldgen V2, NPCs, and Experiences - for a chance to win big and bring amazing new mods to Hytale.
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Feb 24
Emotes are coming to Hytale with this week's pre-release update, including easy mod support! Here's the mod structure to add emotes to the game: - Place your emote animation (.blockyanim) in Common\Characters\Animations\Emote\ - Place your emote icon (.png) in Common\Icons\Emotes\ - Create your emote config (.json) in Server\Emote\ (replace "MyEmoteName" with the name of your new emote) An emote config looks like the following: { "Animation": "Characters/Animations/Emote/MyEmoteName.blockyanim", "Name": "My Emote Name", "Icon": "Icons/Emotes/MyEmoteName.png", "IsLooping": true } With that done, you'll now be able to see your emotes in-game! In the future, we'll improve the emote wheel so you can customize it.
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The Hytale soundtrack is out now! Vol. 1 consists of mainly zone 1 music and vol. 2 is all the rest. I've tried to set up the order of the music meticulously to create a good listening cadence, to reflect how ab adventure might play out, and made sure each song transitions well.
Feb 13
The Hytale Original Soundtrack is now available on all streaming platforms! 🎵 Two volumes - 94 tracks - 7 hours and 17 minutes of music. 🎵 #Hytale
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Feb 12
We've just opened Chinese (Simplified & Traditional), Japanese, and Korean on our Crowdin project! You can help the official Hytale translation here: hytale.com/translations
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Feb 11
Thanks to some amazing work from our proofreaders (@doggo_leader, @Draacoun, and Rafaael) and translators, Portuguese-Brazilian and Russian languages are now available in-game! Tomorrow, Chinese (Simplified & Traditional), Japanese, and Korean will be available on Crowdin!
Pre-Release Patch Notes (Feb 11, 2026) Update 3 (Part 3 of 3) Enable via Launcher → Settings → Pre-Release The release of Update 3, including its 3 parts, is scheduled for next week! HEADLINE FEATURES - Added a very basic, early version of taming! Some of the friendlier animals you find in your adventures can now be tamed, provided you have their favourite food in hand! - Tamed animals can be petted with an empty hand and fed once in a while - some of them can also be milked, sheared, or mounted! - Tamed animals won't run away from players (unless they’re hit), and will occasionally greet them. - Added Sickles, capable of harvesting multiple crops in a single swing. - Updated climbing, enabling side-stepping, dropping down, and rotating around ropes. - Added an Anchor UI system, enabling server plugins to add UI elements to client pages, such as the world map. This will allow modders to insert into various predefined points as we add them. - Brazilian-Portuguese and Russian have been added as our first new in-game language options, kicking off the first phase of our localization efforts. Additional languages will be introduced in the coming weeks. CONTENT - Updated a number of prefabs, removing workbenches and chicken coops from several of them. - Added a green variation of the Rhino Toad. - Updated the requirements for Farmers Benches: - Tier 4 now requires Drywood Log instead of Redwood Log. - Tier 6 now requires Redwood Log instead of Drywood Log. - Updated the crafting times for several early-game items: - Crude ammo, weapons, and tools now craft instantly. - Builders Bench craft time reduced from 3 seconds to 2 seconds. - Chicken Coop craft time reduced from 4 seconds to 2 seconds. - Overpants are now referred to as Legwear. - Added random block ticking and the spreading of grass. - Shortbows and Crossbows can now use ammo directly from the backpack. - Updated several NPCs with improved target switching behavior. - The flamethrower VFX has been updated, and the weapon now attacks faster. - Implemented separation between Stereo Headphone and HRTF Headphone modes. Output mode options have been extended to cover Speakers (Stereo), Headphones (Stereo), and Headphones (3D Audio). MODDING & TOOLS - Added a warning when loading into worlds with missing mods. - The Creative Hub, where players initially find themselves on Creative Worlds, is now referred to as the Crossroads. - Added a ‘Return to Crossroads’ button on the World Map for Creative Worlds. - Removed some older debug commands and improved validation for the Machinima tool. - Added the ability to change the playback speed within the Machinima tool. - Added a new debug flag, VisLeashPosition, enabling visualization of NPC leashing. - Added a new debug flag, VisFlock, enabling visualization of flock membership and structure. - Updated packet handlers for builder tools to utilize the World packet handler for world-specific packets. - Renamed light radius to bright radius and set the default to 1 so that light color is maintained. - Changed the draft brush shape to Sphere, instead of Cube. - Entities will now rotate and render in the Selection tool’s rotate/translate mode. UI/UX - Reworked item tooltips to better support localization. - Increased the dimensions of some UI elements to better support localization. - Added a confirmation message when attempting to swap Avatar Presets with unsaved changes. - Added an Avatar Presets counter to the Add Preset button. - Improved navigation of longer server lists. - Added a scrollbar to aid navigation for users with a large number of mods. - Added Noto Sans as a secondary fallback font for Cyrillic glyphs. BUGFIXES & OTHER IMPROVEMENTS - Updated the world map and chunk updates to use their own streams. - Fixed a crash related to creative tool previews when undoing & re-applying very large changes. - Fixed a crash when a skin fails to be saved. - Fixed a crash on Linux when opening a folder without Nautilus installed. - Added missing validation to reduce the number of IllegalStateExceptions that may be encountered. - Fixed an issue whereby copied entities could share data structures incorrectly. - Fixed an issue whereby debug frustums would not render. - Fixed an issue whereby key binding information would not display correctly. - Fixed an issue whereby some Apple Trees would float off the ground. - Adjusted the player hitbox when sitting and sleeping. - Fixed an issue with the spawn suppression system crashing upon regenerating chunks. - Fixed an issue where respawning inside of a portal world would leave the player in a zombified state. - Fixed an issue with full-bright toggling that prevented full brightness occurring when entering Creative mode. - Fixed an issue with server configurations enabling all mods by default. - Fixed an issue whereby some unlucky fish would spawn in lava. - Fixed a number of village furniture items incorrectly requiring a pickaxe to break. - Fixed a number of issues related to clouds when the weather transitions. - Fixed an issue with fire spreading above 256 blocks. - Fixed an issue with durability whereby dying would cause some carried items to incorrectly become unusable. - Fixed an issue with client worlds not enabling backups by default, if not otherwise configured. - Fixed a number of memory leaks. - Updated some grammar and removed some typos.
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Feb 4
Following up on the feedback I gathered a few weeks ago, here's a sneak peek at the new climbing in Hytale! It will be available in next week's pre-release update. Changelog: - Made climbing now solely input-based. - Added rotation around ropes! - No longer constrained to the climbing block (can dismount from the side). - Added pressing "Crouch" to drop vertically without horizontal velocity. - Faster sprint climbing up and down. I got a couple more things I want to do for climbing, like an easier way to catch a ladder when being on top of it, that'll be coming a bit later. I wanted folks to already have a better climbing experience with those features.
Jan 18
I'm looking to improve ladder climbing in Hytale, so I'd like feedback from you all! I want to understand the exact pain points you're experiencing with it, in which situations you find it annoying, so I can find solutions! We also have a setting to try a different control.
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Feb 4
For anyone looking to add new memories in #Hytale, I wrote a comment in the thread of the WildTale mod to explain a few things on how to do so! reddit.com/r/hytale/comments… Happy modding!
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Are you excited to make custom NPC behavior? Check out hytalemodding.dev/en/docs. There you can already find documentation on NPC tech! It’s auto-generated, but we are working internally on a beginner friendly video tutorial as well!
Jan 22
We couldn't provide you with our own documentation portal for now as we need to work on the game.. So we handed over our documentation to the community. There is more documentation being handed over. Massive thank you to the maintainers for taking our markdown dumps and prettifying them <3
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Jan 23
If you fall from high enough (starts at 8 blocks), press the Crouch keybind (no need to sprint) to roll to negate part of your fall damage! It negates all if it's a small fall, otherwise we reduce by a certain % based on the fall distance.
Jan 23
Did you know sliding during a fall NEGATES fall damage? So long as you are sprinting, hitting your crouch key at the END of your fall will make you do a neat little combat roll, giving you a speed boost also! THIS IS SO COOL #Hytale
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Jan 22
Small localization update! We're now starting to add new languages to Crowdin progressively as the work has been going pretty smoothly so far! With that said, Turkish and Ukrainian are now available for translation! -> hytale.com/translations We'll keep adding more languages over the next few weeks until we add all the ones we planned! Thanks again to all of you for getting involved in this effort!
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Jan 18
Thank you all very much for the feedback, super informative! I'll get started on implementing your feedback and hopefully you can see the results in-game soon. It might take a few iterations to get right, but we'll get there!
Jan 18
I'm looking to improve ladder climbing in Hytale, so I'd like feedback from you all! I want to understand the exact pain points you're experiencing with it, in which situations you find it annoying, so I can find solutions! We also have a setting to try a different control.
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Jan 18
I'm looking to improve ladder climbing in Hytale, so I'd like feedback from you all! I want to understand the exact pain points you're experiencing with it, in which situations you find it annoying, so I can find solutions! We also have a setting to try a different control.
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Jan 18
Bonus point if you can share a video of what you're describing!
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Jan 13
You can thank @HortyUnderscore and this clip for the arachnophobia mode making its way into Hytale! Oui, c'est grâce à ce clip de @HortyUnderscore que le mode arachnophobe est dans Hytale! youtube.com/watch?v=a4ZbmLsQ…

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