Indie game dev working at Chashu Entertainment. Game Design, Environment art, cinematic and more! Current project is Call From the Deep.

Joined April 2022
41 Photos and videos
Starting to get the hang of the undersea look. Excellent parking of the sub as well I do say. #indiegame #Horrorgame #Lovecraftian
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I don't think these are dolphins Call From the Deep #indiegame update. now with weird new submarine wrecking enemy, the Hulgore.
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Today my team is releasing our previous game Sands of Aura on consoles. Crossing fingers it does well! here's one of my 'behind the scenes' shot of Atnael's ritual chamber. gets a little fuzzy flying around with all the particles. πŸ˜Άβ€πŸŒ«οΈ Thanks to everyone on team and the fans of the game! #Xbox #PS5 #NintendoSwitch #IndieGame
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Mikeshi retweeted
Sands of Aura is officially out on consoles (Xbox/PS5/Nintendo)! New steam patched steam build with all console updates out as well. #Xbox #PS5 #NintendoSwitch #IndieGame
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here's just the trailer for the game Call from the Deep. For the 'algorithm' #indiegame #horrorgame #indiedev
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Haven't posted in a while... took a minute to brush off all the cobwebs. I've been wanting to post this for a while, finished it last year! Its the trailer I made the console release of Sands of Aura! (xbox, switch, ps on feb 26). Made with unreal engine5! took like 6 months of work total. #indiegame #IndieDev
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20 Nov 2025
Flying through the new exterior for the mine shaft fathom. Its an old undersea mining facility where they fabricate something called amber tallow. we're experimenting with the pcg system to try and get large, randomized undersea biomes. #indiedev #thalassophobia #indiegame
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14 Nov 2025
Our programmer John finally has the submarine movement in! pretty impressed he got it working on the first attempt. 🚁 #gamedev #indiedev #submarine
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31 Oct 2025
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19 Oct 2025
Submarine engine prototype is connected and ready to go for a test. 1 Coal stack = 10 engine power. engine gives power to submarine systems. like lights and oxygen. Light off = slowly dying while engine runs, smoke builds. If you dont purge engine smoke every so often, the cabin fills with smoke. The right side valve is an engine/purge reset in case of flooding. #indiegame #horrorgame #coopgame
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15 Oct 2025
working on the welder and fx. im going to use this to fix all the game bugs. πŸ”§ #indiegame #horrorgame #indiedev
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12 Oct 2025
Had some extra time while decorating the brine cave level. so I took some shots to show some of it off! πŸ¦‘ Pink brine = ☠️ #horrorgame #Indiegame #indiedev
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10 Oct 2025
Right now im setting up a sequence of Fathoms (levels/maps) for our first internal play test with enemy anomalies. It'll be the first play test where we'll have a proper vertical slice. To see if the game design is going in the right direction. Here's an older walk-through of the next level I have connected. The resonance array. #ue5 #indiegame #horrogame
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10 Oct 2025
plugged the submarine teleport to the starter fathom! with an extra sub or two for scale. The defenses are to hold off the undersea horrors trying to enter Port Mursk (Main player hub) #indiegame #horrorgame #indiedev
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I would be that one rat in the dopamine study that would press the lever to death... I can't stop myself. πŸ’€ half finished system that vendors you a unique randomly selected Fathom (fathom = map location for sub travel or player space). might get a high risk high reward fathom, or a rest fathom, or a leviathan fathom. depending on what tokens you get will determine what options you have. #indiedev #horrorgame #indiegame
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Decided to rendered out our main menu background in movie render queue. The music is original by our music magician @jeduardolopezo. πŸ‘€1:35 Trying to bring that spooky vibe to every inch of our game! (Call from the deep) πŸ‘» #horrorgame #coopgame #screenshotsaturday
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Well... my port scene was looking cool till I was told it doesn't really show what the game is at all... WOOPS. So here's v2 even spookier, at the bottom of the sea. what happens to most of the crew trying to get to the bottom of the silver sea. #horrorgame #indiedev #UE5
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setting up the main menu scene. lots of tweaks and fx to add but I think its already looking haunting πŸ‘» #CoOpHorror #HorrorGame #indiedev
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